Шейдеры/Rethinking Voxels
Rethinking Voxels

Rethinking Voxels

[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows

5.9M
3.8K
Все версииr0.1-beta2

r0.1-beta2

Beta1 г. назад

Список изменений

Change Log

  • fix stripes on far-away objects
  • fix some unstable lighting
  • add light source size multiplier (for sharper shadows)
  • add iris required screen
  • (untested) add modded light support
  • fix dark screen edges when looking around while holding items
  • fix blocky water
  • fix incorrect texture coordinate clamping leading to slightly broken subvoxel models in some cases (this caused the weird dots on torches)
  • add french translation (thanks to github user MsNeyla)
  • fix ghosting on block breaking particles
  • fix gi breaking after very long times
  • fix item iPBR
  • fix items held by allays not emitting any light
  • fix primed TNT not emitting any light

Файлы

rethinking-voxels_r0.1_beta2.zip(592.94 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

r0.1-beta2

Загрузчики

Iris

Версии игры

1.19.41.201.20.11.20.2

Загрузок

989.2K

Дата публикации

1 г. назад

Загрузил

gri573gri573

ID версии

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