
Rethinking Voxels
[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows
5.9M
3.8K
r0.1-beta9
beta19 июня 2025 г.- fix compile error on unbound profile
- fix pixelated blocklight
- fix apparent light desaturation on some light source types (and reduce number of false positives in unknown light detection)
r0.1-beta8
beta12 мая 2025 г.- updated to complementary r5.5.1
- fixed grainy modded emissives
- fixed excessive noise in reflections (still a little noisy)
r0.1-beta7b
beta12 апреля 2025 г.- Fixed GI ambient brightness being too low
- Improved unknown light detection
- Changed reflection strength with custom PBR
- added dynamic resolution reflection rendering
april fools version 2025
alpha1 апреля 2025 г.- made everything faster
- absolutely no drawbacks, I promise
r0.1-beta7a
beta23 марта 2025 г.- fixed resourcepacks adding extra grass on top of grass block lacking SSS and waving on that extra grass
- fixed normals blowing up with custom PBR at high map strength
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Лицензия:LicenseRef-Complementary-Agreement
Опубликован:2 года назад
Обновлён:4 месяца назад