Шейдеры/Vanilla Enhanced
Vanilla Enhanced

Vanilla Enhanced

A lightweight shader for realistic lighting & better visuals.

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Vanilla Enhanced 1.00

release22 октября 2025 г.

🌿 Vanilla Enhanced Shader v1.00 - Full Release Changelog


Example


  • Small things are changed,
  • Contrast changed.
  • Weather changed.

Vanilla Enhanced 0.97

release28 сентября 2025 г.

🌿 Vanilla Enhanced Shader v0.97 - Changelog


Example


🔆 Sun / Moon Direction Fix:

  • Now properly uses sunPosition and moonPosition uniforms when available.
  • If unavailable, a reliable fallback calculation is applied.
  • Sun movement now follows the correct east-to-west trajectory using cos / sin.

🔥 Torch PBR Fix:

  • Torch light is now fully omnidirectional (radiates in all directions).
  • Added rim lighting for torches, enhancing glow realism.
  • Softer specular highlights (power reduced from 64 → 16).
  • Introduced a minimum ambient value (0.2) for consistent visibility.

👁️ View Direction Correction:

  • viewDir now correctly computed as: normalize(cameraPosition - worldPos)
  • All calculations are now consistent in world space.

💎 Reflection Calculation Fix:

  • Proper reflection vector using: reflect(-lightDirection, normal)
  • Accurate specular highlights based on: dot(viewDir, reflectionDir)
  • Ensures reflections respond correctly to camera angle.

✅ Overall Impact:

  • Sunlight and moonlight now illuminate from the correct directions.
  • Torches provide consistent, realistic lighting from all angles.
  • Specular reflections behave properly based on camera perspective.
  • No more north-locked lighting artifacts — lighting directions now feel natural.

Vanilla Enhanced 0.8

release30 августа 2025 г.

🌿 Vanilla Enhanced Shader v0.8 - Release Notes


Day-Night lights fixed.

PBR strength decreased.

Added volumetric clouds.

Big bugs are fixed.


Vanilla Enhanced 0.72

release15 августа 2025 г.

🌿 Vanilla Enhanced Shader v0.72 - Release Notes


Sun/Moon light direction fixed.

PBR strength changed.

Sun light's PBR improved.

Small bugs are fixed.


Vanilla Enhanced 0.6

release10 августа 2025 г.

🌿 Vanilla Enhanced Shader v0.6 - Release Notes


Example Image


🔄 General Overview:

  • Builds upon the vanilla-inspired style with advanced Physically Based Rendering (PBR).
  • Focuses on realistic light interaction, improved water reflections, and immersive visual depth.
  • Maintains lightweight performance with broad GPU compatibility (#version 120 GLSL).

✨ NEW FEATURES & IMPROVEMENTS

🧪 Physically Based Rendering (PBR) Enhancements:

  • Full dynamic PBR support integrating normal, specular, and roughness maps.
  • Multiple light sources handled: sun, torch, lava/glow blocks with realistic specular highlights.
  • Environmental reflections added for metallic surfaces with Fresnel effect.
  • Normal mapping approximation added for richer surface detail.

🌬️ Dynamic Wind Effect (Experimental):

  • Subtle color shifting for foliage and grass based on world position and wind simulation.
  • Currently implemented but disabled by default (commented out).

🌊 Water Reflection & Wetness:

  • Enhanced water reflection responding to rain and wetness.
  • Fresnel-based wet reflection highlights add realism during rainfall.

🎨 Depth-Based Color Grading:

  • Distance-dependent desaturation and tinting for atmospheric depth.
  • Warmer tones applied underground; cooler tones near surface.

💎 Improved Ore Glow:

  • Smoothed glow intensity with pulsating shimmer for ore blocks in low light.
  • Expanded ore types and refined glow colors.

🚫 Removed / Changed:

  • Ambient environment tint no longer changes dynamically based on in-game time to maintain consistent tones.

🎯 Minor Tweaks & Optimizations:

  • Balanced tone-mapping and saturation for better PBR integration.
  • Refined advanced lighting calculations and lightmap enhancement.
  • Improved underwater color attenuation and fog blending.
  • General shader code cleanup and optimization for better performance.

📊 Performance & Compatibility:

  • Continues support for older GPUs with GLSL #version 120.
  • PBR and lighting calculations optimized to minimize frame rate impact.

🔮 Roadmap for v0.7:

  • Enable and refine dynamic wind effects.
  • Add volumetric godrays (sunlight beams).
  • Implement lightweight screen-space reflections.
  • Add configurable user options for brightness, saturation, and wetness effects.

Совместимость

Minecraft: Java Edition

1.20–1.21.10-rc11.18–1.19.4-pre11.17–1.17.1-pre1

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 месяца назад
Обновлён:1 неделю назад
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