
Vanilla Enhanced
A lightweight shader for realistic lighting & better visuals.
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Vanilla Enhanced 1.00
release22 октября 2025 г.🌿 Vanilla Enhanced Shader v1.00 - Full Release Changelog

- Small things are changed,
- Contrast changed.
- Weather changed.
Vanilla Enhanced 0.97
release28 сентября 2025 г.🌿 Vanilla Enhanced Shader v0.97 - Changelog

🔆 Sun / Moon Direction Fix:
- Now properly uses sunPosition and moonPosition uniforms when available.
- If unavailable, a reliable fallback calculation is applied.
- Sun movement now follows the correct east-to-west trajectory using cos / sin.
🔥 Torch PBR Fix:
- Torch light is now fully omnidirectional (radiates in all directions).
- Added rim lighting for torches, enhancing glow realism.
- Softer specular highlights (power reduced from 64 → 16).
- Introduced a minimum ambient value (0.2) for consistent visibility.
👁️ View Direction Correction:
- viewDir now correctly computed as: normalize(cameraPosition - worldPos)
- All calculations are now consistent in world space.
💎 Reflection Calculation Fix:
- Proper reflection vector using: reflect(-lightDirection, normal)
- Accurate specular highlights based on: dot(viewDir, reflectionDir)
- Ensures reflections respond correctly to camera angle.
✅ Overall Impact:
- Sunlight and moonlight now illuminate from the correct directions.
- Torches provide consistent, realistic lighting from all angles.
- Specular reflections behave properly based on camera perspective.
- No more north-locked lighting artifacts — lighting directions now feel natural.
Vanilla Enhanced 0.8
release30 августа 2025 г.🌿 Vanilla Enhanced Shader v0.8 - Release Notes
Day-Night lights fixed.
PBR strength decreased.
Added volumetric clouds.
Big bugs are fixed.
Vanilla Enhanced 0.72
release15 августа 2025 г.🌿 Vanilla Enhanced Shader v0.72 - Release Notes
Sun/Moon light direction fixed.
PBR strength changed.
Sun light's PBR improved.
Small bugs are fixed.
Vanilla Enhanced 0.6
release10 августа 2025 г.🌿 Vanilla Enhanced Shader v0.6 - Release Notes

🔄 General Overview:
- Builds upon the vanilla-inspired style with advanced Physically Based Rendering (PBR).
- Focuses on realistic light interaction, improved water reflections, and immersive visual depth.
- Maintains lightweight performance with broad GPU compatibility (#version 120 GLSL).
✨ NEW FEATURES & IMPROVEMENTS
🧪 Physically Based Rendering (PBR) Enhancements:
- Full dynamic PBR support integrating normal, specular, and roughness maps.
- Multiple light sources handled: sun, torch, lava/glow blocks with realistic specular highlights.
- Environmental reflections added for metallic surfaces with Fresnel effect.
- Normal mapping approximation added for richer surface detail.
🌬️ Dynamic Wind Effect (Experimental):
- Subtle color shifting for foliage and grass based on world position and wind simulation.
- Currently implemented but disabled by default (commented out).
🌊 Water Reflection & Wetness:
- Enhanced water reflection responding to rain and wetness.
- Fresnel-based wet reflection highlights add realism during rainfall.
🎨 Depth-Based Color Grading:
- Distance-dependent desaturation and tinting for atmospheric depth.
- Warmer tones applied underground; cooler tones near surface.
💎 Improved Ore Glow:
- Smoothed glow intensity with pulsating shimmer for ore blocks in low light.
- Expanded ore types and refined glow colors.
🚫 Removed / Changed:
- Ambient environment tint no longer changes dynamically based on in-game time to maintain consistent tones.
🎯 Minor Tweaks & Optimizations:
- Balanced tone-mapping and saturation for better PBR integration.
- Refined advanced lighting calculations and lightmap enhancement.
- Improved underwater color attenuation and fog blending.
- General shader code cleanup and optimization for better performance.
📊 Performance & Compatibility:
- Continues support for older GPUs with GLSL #version 120.
- PBR and lighting calculations optimized to minimize frame rate impact.
🔮 Roadmap for v0.7:
- Enable and refine dynamic wind effects.
- Add volumetric godrays (sunlight beams).
- Implement lightweight screen-space reflections.
- Add configurable user options for brightness, saturation, and wetness effects.
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 месяца назад
Обновлён:1 неделю назад
