
Shrimple
A simple Minecraft Java shader that attempts to maintain the vanilla aesthetic while adding optional shadows, colored lighting, and ray-tracing.
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Shrimple v0.12
beta8 декабря 2024 г.- improved floodfill intersection testing.
- removed "fancy" clouds (will revisit later)
- add screen-space shadows
- improved SSS
- support for new PhysicsMod waves integration
- improved ambient sky lighting
- added custom stars
- improve metal PBR
- hundreds of other little things I'm too lazy to list...
Shrimple v0.11
beta13 марта 2024 г.- Add full support for Distant Horizons. *
- Add custom "fancy" & "cubed" clouds.
- Improve floodfill +/volumetric lighting.
- faster floodfill
- Improved blur, bloom, water, SSAO, SSS, SSR.
- Fixed sign text.
- Fixed spidereyes/warden emission.
- Added TAA.
- Added depth-write POM.
- Added lightning flashes.
- Added blur aberration.
- Added darkness effect.
- Added geometry tesselation. *
- Added nether/end smoke.
- Added option to disable HCM albedo tinting.
- Added colored candle light option.
- Added world-curvature option **
- Added options to change light colors. ***
- Removed "legacy" DH compat.
* Currently requires a special Iris beta
** Does not currently support TAA.
*** Requires an external shader settings editor: https://editor.balintcsala.com/
Shrimple v0.10
beta22 октября 2023 г.This update contains a ton of minor fixes/adjustments not listed.
- Improved overall lighting, fog, VL.
- Added bounced floodfill lighting for sunlight only.
- Added cloud shadows (thanks to Fayer3).
- Added screen-space reflections [WIP].
- Added distance-blur/DOF.
- Added initial support for Supplementaries mod.
- Added initial support for Distant Horizons mod.
- Added water blur.
- Added more RT shapes for Create mod.
- Added hard-coded-metal support for LabPBR materials.
- Added more tonemap options.
- Added world-time animation option (for fixed-time recording mods).
- Added initial water caustics (needs work).
- Added option for adjusting exposure offset.
- Added water TIR (off by default).
- Added support for rendering multiple water volumes (off by default, broken with latest AMD drivers).
- Added screen-space ambient occlusion.
- Added fog-shape option.
- Added option to enable/disable light-leak fix.
- Improved blending of stained glass.
- Improved glass tinting.
- Improved warer waves.
- Improved bloom.
- Improved SSS [WIP].
- Improved smooth-POM performance.
- Fixed LabPBR normals being decoded improperly.
- Made metals less dark.
- Softer POM shadows.
- Document mod support.
Shrimple v0.9
beta3 июня 2023 г.Fixes support for AMD GPUs!
- Fixed PhysicsMod snow normals.
- Fixed dynamic lighting for weather particles.
- Fixed block selection outline in the End.
- Fixed water surface/fog color.
- Fixed vanilla AO levels.
- Improved volumetric fog lighting.
- Improved rain puddles & added ripples.
- Improved temporal upscaling.
- Improved light colors (gamma fix).
- Improved soft-shadow filtering.
- Added RT shapes for beds, cocoa, wall signs, chests, candles, and more.
- Added 'colored' water option (no texture).
- Added autosizing for dynamic SSBO/images.
- Added emission brightness slider.
- Added rain & water opacity sliders.
- Added pixelated water/puddles option.
- Added area lights (WIP).
- Added sky reflections.
- Added screen-space refraction.
- Added LPV for basic lighting, dynamic ambient, and fog.
- Added bloom.
- Added post-processing brightness, contrast, saturation, gamma sliders.
- Added rounded edges for integrated entity normals.
- Disabled player shadow in spectator mode.
- Removed dynamic vertex-based lighting.
- Added initial support for Macaws Lights & Lamps, Create, and Create-Deco.
Shrimple v0.8
beta24 апреля 2023 г.- Revised voxelization atomics to improve performance & reduce flickering.
- Block-light casters now also occlude lighting.
- Separated RT light-tinting modes: basic [default] & fancy.
- Improved temporal filtering/upscaling.
- Improved volumetric lighting.
- Improved lighting for metal materials.
- Improved biasing for cascaded shadow mapping + PCF filtering.
- Improved attenuation factor for block-lighting.
- Improved subsurface scattering.
- Added support for "light" blocks.
- Added optional support for specular lighting.
- Added custom error messages for unsupported OF/iris versions. (big thanks to Balint)
- Added threshold option for "sharp" parallax.
- Added RT shapes for lantern, cauldron, candle-cake.
- Added rain wetness & material porosity options.
- Added rain puddles & ripples option.
- Added optional water waves.
- Added parallax support for transparent blocks, entities, hand-held stuff.
- Added optional player shadows for RT block-lighting.
- Added block-light emission/trace options for glow berry vines, nether portals.
- Added post-processing saturation option.
- Added support for integrated/generated normal maps.
- Added initial support for intergated PBR on dropped items/blocks.
- Added support for integrated/LabPBR material AO.
- Added directional lightmap option.
- Fixed white glowing edges around light emitting blocks.
- Fixed parallax normal using wrong texcoord.
- Fixed parallax not working with normals disabled.
- Fixed an issue with entity normals.
- Fixed an issue with sign text.
- Fixed incorrect internal buffer formats for block-light.
- Fixed internal voxel frustum culling.
- Fixed misc issues with ambient occlusion.
- Fixed rendering of block selection, leashes, & fishing lines.
- Fixed banner & particle lighting issue.
- Fixed hand-light noise/brightness.
- Fixed support for PhysicsMod ocean waves (+foam).
- Fixed skewing of POM on non-square surfaces.
- Fixed shadow-only not working in Nether/End.
- Fixed cascaded shadow SSS.
- Fixed seams between blocks with POM enabled.
- Fixed cloud brightness.
- Removed 'Up Normals' option.
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:10 месяцев назад