
Just Colored Lighting
Just Colored Lighting and Dynamic Lights added to a very fast shader for Potato computers, with optional shadows, texture upscaling, and great PBR support.
Just Colored LIghting (v0.4.1)
release20 октября 2025 г.-fixed flickering in Hand held Lights
-added better PBR support to hand held lighting
-added Color Control sliders (contrast, saturation, etc)
Just Colored Lighting (v0.4.0)
release14 октября 2025 г.- Major Lighting Rework with per biome effects on all presets other than 'Just Colored Lighting', outdoors should look a lot better
- Outdoor light rebalanced to look a lot better & not be blown out
- skylight is affected by fog color and sky color, fog's contribution is based on elevation
- sunlight is tinted by fog color, based on elevation
- fog visible in the sky is based on elevation
- 'potato shadows' preset fixed shadows to fade in better
- AO's affects on block light are now optional, in 'lighting/colored lighting/lpv extra options'
- Gamma control
- Shadow bias reworked, buggy spots in distance removed
- maybe more fps in nether
- other bug fixes
- menu work, filled in some missing tooltips, and menus for all the new stuff
- keep the bug reports & requests coming on discord! I'm slowly getting through them
Just Colored Lighting (v0.3.8)
beta20 сентября 2025 г.removed Distant Horizond Shadow programs, to fix the buggy mess they make on recent iris/dh versions
Just Colored Lighting (v0.3.7)
beta12 сентября 2025 г.-Fixed flickering in Pom
-Fixed flickering in the CTM/POM-Fix 3D Material Transitions (this effect -shown in another shader - https://youtu.be/JHsItRXDM7k?si=AUHF-1dYAov6QD4_)
-Added Night Vision, with optional Work-In-Progress Thermal Vision as seen here:https://youtu.be/MODPlQohA40?si=lxzfKzZh4pbz6V9G
-underwater fog is now adjustable
-probably a few bug fixes
Just Colored Lighting (v0.3.6)
beta14 августа 2025 г.-POM (3D Textures), with the CTM/POM-Fix
-Menu Clean-up
