Fresh Moves

Fresh Moves

This is EMF Player Animation resource pack. Gives fancy animations to the player entity. Compatible with animations from other mods. Like Quark's emotes, Parcool techniques and Not Enough Animations.

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1.21.3 and Above/With animated Eyes - Fresh moves v3.1

beta20 января 2025 г.

Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking.

THIS VERSION OF THE PACK DOES HAVE ANIMATED EYES AND IT'S MADE FOR 1.20.3 AND ABOVE

CHANGELOG:

Fixes:

  • The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though.
  • The black eye issue was also fixed by Traben (EMF and ETF creator) during these months.
  • Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3)
  • No more stiff legs while sleeping.
  • During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also.
  • The breathing animations are slightly tweaked, chest and legs stick together better.

CHANGES AND ADDITIONS:

  • The walking, sprinting were reworked and polished.
  • The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps.
  • Sleeping position adjusted and the breathing animation also slows down a little while resting.
  • Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly.
  • Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented.
  • Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example)
  • Updated Parcool tecniques detection with its new update.
  • Elytra and Cape animations were slighty tweaked.

The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update.

The showcase of these changes and fixes can be found in the Fresh Moves Discord Server in the announcements channel.

1.21.3 and Above/No animated Eyes - Fresh moves v3.1.1

beta20 января 2025 г.

Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking.

THIS VERSION OF THE PACK HAS NO ANIMATED EYES AND IT'S MADE FOR 1.20.3 AND ABOVE

CHANGELOG: Fixes:

  • The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though.
  • The black eye issue was also fixed by Traben (EMF and ETF creator) during these months.
  • Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3)
  • No more stiff legs while sleeping.
  • During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also.
  • The breathing animations are slightly tweaked, chest and legs stick together better.

CHANGES AND ADDITIONS:

  • The walking, sprinting were reworked and polished.
  • The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps.
  • Sleeping position adjusted and the breathing animation also slows down a little while resting.
  • Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly.
  • Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented.
  • Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example)
  • Updated Parcool tecniques detection with its new update.
  • Elytra and Cape animations were slighty tweaked.

The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update.

The showcase of these changes and fixes can be found in the Fresh Moves Discord Server in the announcements channel.

1.21.2 and Below/With animated Eyes - Fresh moves v3.1

beta20 января 2025 г.

Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking.

THIS VERSION OF THE PACK DOES HAVE ANIMATED EYES AND IT'S MADE FOR 1.20.2 AND BELOW

CHANGELOG:

Fixes:

  • The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though.
  • The black eye issue was also fixed by Traben (EMF and ETF creator) during these months.
  • Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3)
  • No more stiff legs while sleeping.
  • During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also.
  • The breathing animations are slightly tweaked, chest and legs stick together better.

CHANGES AND ADDITIONS:

  • The walking, sprinting were reworked and polished.
  • The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps.
  • Sleeping position adjusted and the breathing animation also slows down a little while resting.
  • Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly.
  • Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented.
  • Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example)
  • Updated Parcool tecniques detection with its new update.
  • Elytra and Cape animations were slighty tweaked.

The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update.

The showcase of these changes and fixes can be found in the Fresh Moves Discord Server in the announcements channel.

1.21.2 and Below/No animated Eyes - Fresh moves v3.1

beta20 января 2025 г.

Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking.

THIS VERSION OF THE PACK HAS NO ANIMATED EYES AND IT'S MADE FOR 1.20.2 AND BELOW

CHANGELOG:

Fixes:

  • The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though.
  • The black eye issue was also fixed by Traben (EMF and ETF creator) during these months.
  • Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3)
  • No more stiff legs while sleeping.
  • During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also.
  • The breathing animations are slightly tweaked, chest and legs stick together better.

CHANGES AND ADDITIONS:

  • The walking, sprinting were reworked and polished.
  • The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps.
  • Sleeping position adjusted and the breathing animation also slows down a little while resting.
  • Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly.
  • Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented.
  • Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example)
  • Updated Parcool tecniques detection with its new update.
  • Elytra and Cape animations were slighty tweaked.

The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update.

The showcase of these changes and fixes can be found in the Fresh Moves Discord Server in the announcements channel.

(No Eyes) Eyeless Fresh Moves v3.0.1

beta30 апреля 2024 г.

Version 3.0 is here! (Expressive version changelog included here)

Fixes

(v3.0.1) Body disconnection should be fixed. AlphaSkins and CustomSkinLoader are no longer dependencies BUT you need to have the LATEST version of ETF and EMF and enable some settings. Check the resource pack page for that. The 1st person animation can now be disable within ETF & EMF's config menu. Check the resource pack page for that. You need to have the LATEST version of ETF and EMF and enable those settings. Legs don't longer "run" while in gliding with the elytra. The elytra now sync with the body thanks to elytra custom animations. Thanks Traben for the guidance. I wouldn't consider a this a sure fix. But I changed the head rotation limitation which maybe can solve the backwards head problem (let me know if it does) because I haven't been able to replicate it yet. The walking animation while attacking with better combat no longer gives weird jumps. Eyebrows no longer bounce while running New Stuff

The eye compatibility part 1 is now COMPLETE. I won't receive more suggestions for eyes in quite some time. The new eye styles are. Guide will be updated later.

Derp 2x1 eyes, 4 offsets. Spread eyes (like the fox, but not derp), 1 offset. 1x1 pixel eye smooth blinking animation, 4 offsets. 1x2 pixel eye smooth blinking animation, 2 offsets. 1x3 pixel eye smooth blinking animation, 2 offsets. 2nd Layer (hat) eyebrows, 4 offsets. These are eyebrows that will show above the hat layer of the head. The same offsets as the normal eyebrows. 2x2 pixel eye Eyelashes, 1 offset. Villager eyebrow, 1 offset. Other changes

The player no longer levitates over the ground while crawling. New leg subtle animation while crawling. I got rid of unnecessary bouncing in the swimming animation. Ultimate ladder animation detection (for NotEnoughAnimation and Personality) Instead of using the limb position detection, now uses the is_climbing variable from EMF (so again, UPDATE EMF & ETF to the very latest version). Some other minor changes to the animations.

Совместимость

Minecraft: Java Edition

1.20–1.21.41.18.2–1.19.4

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Лицензия:LicenseRef-Custom-License
Опубликован:1 год назад
Обновлён:9 месяцев назад
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