F.M.R.P

F.M.R.P

This pack aim to bring the flair of Fresh Animations into the modded world.

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Freshly Modded 2.0.3

release25 октября 2025 г.

Woups, forgot to change armor too in 2.0.2... Fixed here!

Changed the models to reflect change from semos animation lib 1.1.0:

  • Added common_variables.jpms to all the models
  • Removed the sub folder "FMRP"

This has been poorly tested accross virtualy nothing. Open an issue if a model is broken (make sure to use the correct animation lib first tho!)

Incompatible with semos animation lib below 1.1.0!

Freshly Modded 2.0.2

release25 октября 2025 г.

Changed the models to reflect change from semos animation lib 1.1.0:

  • Added common_variables.jpms to all the models
  • Removed the sub folder "FMRP"

This has been poorly tested accross virtualy nothing. Open an issue if a model is broken (make sure to use the correct animation lib first tho!)

Incompatible with semos animation lib below 1.1.0!

Freshly Modded 2.0.1

release20 сентября 2025 г.

Now require: Semos Animations Lib

Also:

  • Changed the dectection of aggressive state. Entities will now have a short cooldown before the put back there weapon in idle position
  • Adjusted boat position of a few mobs in 1.21.1
  • Removed an animation line in the guard_steve models, they are now correctly processed from the .jpms
  • Added a .jpm file for the armor
  • Adjusted bow positioning of Archer (Takes a Pillage)
  • Removed the .jpms from this pack as they are now part of the animation dependency

*Not fully tested on every versions yet!

Freshly Modded 2.0.0

release31 августа 2025 г.

Resume of changes that happened during the betas:

  • Rewrite of most of the models with a new variable system paired to the animations moved into jpm's files.
  • You can use this pack as a depedency for your own animations. A readme will be provided soon for explanations
  • Refined a lot of idle weapon placement and attacks
  • Added some basic compat with better mob combat for guard villagers
  • Guard have now an eating and door opening animation
  • Changed the eyes animation textures logic
  • Introduced a LOD logic
  • For models with custom wepon placement -> eyes animation will not play when the mob is further than 12 blocks, the rest of the anims won't play if further of 64 block*
  • For models without custom wepon placement -> eyes animation will not play when the mob is further than 12 blocks, if further of 64 blocks, the default model is used*
    • With a few exceptions
  • -> Make sure EMF option of the model rate is NOT set to never in the performance settings!
  • Added missing Xaero's minimap icons
  • Added support fo these mods: Villager Workers and recruits (both human and normal model), Frostiful and It Takes A Pillage Continuation.
  • Most of the jem files have been moved from "minecraft/emf/modded..." to their proper asset folder

Make sure to use ETF 7.0.1 and EMF 3.0.1

The following mods have been tested:
**Fabric 1.20.1:**

Guard Villager 2.0.9
Friends & Foes 3.0.9
It Takes A Pillage 1.0.9
Frostiful 1.0.11
**Forge 1.20.1**

Guard Villager 1.6.11
Friends & Foes 3.0.9
Villager Recruits 1.13.5
Villager Workers 1.7.9.1
Ravage & Cabbage 1.2.4
Savage & Ravage 6.0.0
**Fabric 1.21.1**

Guard Villager 2.1.2
Friends & Foes 4.0.8
It Takes A Pillage 1.0.9
Frostiful 2.2.4
**Neoforge 1.21.1**

Guard Villager 2.3.2
Friends & Foes 4.0.8
It Takes A Pillage 1.0.9
**Fabric 1.21.8**

Friends & Foes 4.0.8
**NeoForge 1.21.8**

Friends & Foes 4.0.8
Known issues:
  • Some models are incorrectly displayed in boats on 1.21.1 and up (will be fixed later)
  • Entities with different layer of textures like forge guards have some z fighting (likely related to this issue )
  • Skeleton villagers glitch their arms on top of their head for a split second when they switch their pose
  • Griefer armor does not follow the arms and body properly
  • Griefer, trickster and skeleton_villager have some unwanted texture on their LOD model face, despite beiing the default one. Their LOD are not active for now.

F.M.R.P 1.7.1 Beta

beta22 августа 2025 г.
  • Fixed blink animation not wroking when aiming with a musket
  • Added the steve model from Guard Villagers !!!! Not fully tested yet!!!
  • Villagers recruit still not fully tested

Совместимость

Minecraft: Java Edition

1.20–1.21.101.18–1.19.41.17–1.17.1

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Лицензия:CC-BY-NC-SA-4.0
Опубликован:1 год назад
Обновлён:5 дней назад
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