
Spawn Elytra
An invisible Elytra at spawn to disperse players throughout the world, similar to the Craft Attack Spawn Elytra
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  Soar through the world with Spawn Elytra!
Let players disperse through the world from spawn with Elytra like flight.
 
   Default Config
 
  Default Config
# Spawn Elytra Plugin by blaxk
# Plugin Version: 1.4
# Modrinth: /plugins/spawn-elytra
# ==========================================
# GLOBAL SETTINGS
# ==========================================
# Available languages: en, de, es, fr, ar
language: en
# Game mode restrictions
game_modes:
  # Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
  disable_in_creative: true
  # If you don't want to disable elytra in adventure mode, set this to false
  disable_in_adventure: false
# Fireworks settings
fireworks:
  # Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
  disable_in_spawn_elytra: false
# Message settings
messages:
  # Set to false to disable the "press to boost" message
  show_press_to_boost: true
  # Set to false to disable the "boost activated" message
  show_boost_activated: true
  # Set to true to show an actionbar when Elytra is disabled in Creative mode
  show_creative_disabled: false
  # Message style: classic or small_caps
  style: classic
# Visualization settings for /spawnelytra visualize command
visualization:
  # Vertical range above and below player for particle display
  vertical_range: 20
  # Additional vertical range for corner/cardinal pillars
  pillar_vertical_range: 25
  # Particle update frequency (ticks between updates, lower = more frequent)
  update_frequency: 10
  # Particle size multiplier for better visibility from distance
  particle_size: 2.0
  # Enable enhanced particles (brighter colors, additional effects)
  enhanced_particles: true
# Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
  # Enable hunger consumption while using the spawn elytra features
  enabled: false
  # How hunger should be consumed: activation, distance, or time
  mode: activation
  # Minimum food level to keep (players will never drop below this value)
  minimum_food_level: 0
  activation:
    # Hunger consumed each time the elytra activates
    hunger_cost: 1
  distance:
    # Blocks travelled while gliding before hunger is consumed
    blocks_per_point: 50.0
    # Hunger consumed every time the distance threshold is reached
    hunger_cost: 1
  time:
    # Seconds of gliding before hunger is consumed
    seconds_per_point: 30
    # Hunger consumed each time the timer elapses
    hunger_cost: 1
# ==========================================
# WORLD-SPECIFIC SETTINGS
# ==========================================
# Configure elytra settings per world
worlds:
  # If you want to add another world, copy the entire 'world' section and change the name and preferences
  world:
    # Enable spawn elytra in this world
    enabled: true
    # Activation mode for elytra:
    # double_jump: Player needs to double-press space to activate elytra
    # auto: Automatically activates elytra when player has air below and is in spawn area
    # sneak_jump: Player needs to sneak while jumping to activate elytra
    # f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
    activation_mode: double_jump
    # The radius around spawn where elytra boosting is enabled
    # (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
    radius: 100
    # Spawn area configuration
    spawn_area:
      # Mode options: 'auto' or 'advanced'
      # auto: Uses the world spawn point with radius
      # advanced: Uses custom spawn coordinates defined below
      mode: auto
      # Area type: 'circular' or 'rectangular'
      area_type: circular
      # Primary spawn coordinates (center for circular, first corner for rectangular)
      x: 0
      y: 64
      z: 0
      # Secondary coordinates (only used for rectangular areas)
      # Setting all to 0 uses circular area with radius instead
      x2: 0
      y2: 0
      z2: 0
    # Boost settings
    boost:
      # Enable boost functionality
      enabled: true
      # The strength of the boost when pressing the boost key
      strength: 4
      # Boost direction: 'forward' or 'upward'
      # forward: Boosts player in the direction they are looking
      # upward: Boosts player straight up
      direction: forward
      # Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
      # Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
      sound: ENTITY_BAT_TAKEOFF
    # F-key specific settings (only used when activation_mode: f_key)
    f_key:
      # Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
      launch_strength: 1.5
   Craft Attack Replica
 
  Craft Attack Replica
Paste this into the config if you want the spawn elytra to behave like in Craft Attack:
# Spawn Elytra Plugin by blaxk
# Plugin Version: 1.4
# Modrinth: /plugins/spawn-elytra
# ==========================================
# GLOBAL SETTINGS
# ==========================================
# Available languages: en, de, es, fr, ar
language: en
# Game mode restrictions
game_modes:
  # Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
  disable_in_creative: true
  # If you don't want to disable elytra in adventure mode, set this to false
  disable_in_adventure: false
# Fireworks settings
fireworks:
  # Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
  disable_in_spawn_elytra: false
# Message settings
messages:
  # Set to false to disable the "press to boost" message
  show_press_to_boost: false
  # Set to false to disable the "boost activated" message
  show_boost_activated: false
  # Message style: classic or small_caps
  style: classic
# Visualization settings for /spawnelytra visualize command
visualization:
  # Vertical range above and below player for particle display
  vertical_range: 20
  # Additional vertical range for corner/cardinal pillars
  pillar_vertical_range: 25
  # Particle update frequency (ticks between updates, lower = more frequent)
  update_frequency: 10
  # Particle size multiplier for better visibility from distance
  particle_size: 2.0
  # Enable enhanced particles (brighter colors, additional effects)
  enhanced_particles: true
# Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
  # Enable hunger consumption while using the spawn elytra features
  enabled: false
  # How hunger should be consumed: activation, distance, or time
  mode: activation
  # Minimum food level to keep (players will never drop below this value)
  minimum_food_level: 0
  activation:
    # Hunger consumed each time the elytra activates
    hunger_cost: 1
  distance:
    # Blocks travelled while gliding before hunger is consumed
    blocks_per_point: 50.0
    # Hunger consumed every time the distance threshold is reached
    hunger_cost: 1
  time:
    # Seconds of gliding before hunger is consumed
    seconds_per_point: 30
    # Hunger consumed each time the timer elapses
    hunger_cost: 1
# ==========================================
# WORLD-SPECIFIC SETTINGS
# ==========================================
# Configure elytra settings per world
worlds:
  # If you want to add another world, copy the entire 'world' section and change the name and preferences
  world:
    # Enable spawn elytra in this world
    enabled: true
    # Activation mode for elytra:
    # double_jump: Player needs to double-press space to activate elytra
    # auto: Automatically activates elytra when player has air below and is in spawn area
    # sneak_jump: Player needs to sneak while jumping to activate elytra
    # f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
    activation_mode: double_jump
    # The radius around spawn where elytra boosting is enabled
    # (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
    radius: 100
    # Spawn area configuration
    spawn_area:
      # Mode options: 'auto' or 'advanced'
      # auto: Uses the world spawn point with radius
      # advanced: Uses custom spawn coordinates defined below
      mode: auto
      # Area type: 'circular' or 'rectangular'
      area_type: circular
      # Primary spawn coordinates (center for circular, first corner for rectangular)
      x: 0
      y: 64
      z: 0
      # Secondary coordinates (only used for rectangular areas)
      # Setting all to 0 uses circular area with radius instead
      x2: 0
      y2: 0
      z2: 0
    # Boost settings
    boost:
      # Enable boost functionality
      enabled: true
      # The strength of the boost when pressing the boost key
      strength: 4
      # Boost direction: 'forward' or 'upward'
      # forward: Boosts player in the direction they are looking
      # upward: Boosts player straight up
      direction: forward
      # Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
      # Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
      sound: ENTITY_BAT_TAKEOFF
    # F-key specific settings (only used when activation_mode: f_key)
    f_key:
      # Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
      launch_strength: 1.5
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Лицензия:GPL-3.0-only
Опубликован:1 год назад
Обновлён:5 дней назад
