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[TaCZ] Timeless and Classics Zero
The most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.
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[TaCZ] Timeless and Classics Zero 1.1.6-hotfix
release15 июня 2025 г.Fixes
- Fixed a crash issue caused by paring wrong sound effect keyframe in animations
- Introduced a configuration option GlobalBulletSpeedModifierto compensate the side effects caused by fixing shooter input issues in 1.1.6- now the default bullet speed should act the same as 1.1.5 and before
 
- Fixed the issue 45–70 bullet were missing English translations entry
- Fixed some animation issues
- Update the sounds of Timeless .50
[TaCZ] Timeless and Classics Zero 1.1.6
release9 июня 2025 г.New Content
- TACZ 1st Anniversary Commemorative Weapon: Timeless .50 Z-Type
- Collaboration Commemorative Painting
Fixes
- Fixed an issue where some gun magazine models would disappear due to crouching animations
- Fixed compatibility issues of built-in KubeJS recipe support
- Fixed a bug where bullet velocity behaved abnormally due to the shooter not being correctly passed in when calculating bullet spread
- Fixed a potential crash caused by the expansion logic script under certain conditions
- Fixed the data type for explosive bullet delayed fuses — now properly set as floating-point
- Fixed an issue where bullets could damage other entities on the same vehicle
[TaCZ] Timeless and Classics Zero 1.1.5
release11 мая 2025 г.Important Notice
- Reminder: If your game fails to launch, please first check or try updating any tacz add-on mods or other linked mods. These mods often use mixin to implement certain features. If they are not updated to be compatible with the latest version of tacz, any change to injection points can lead to injection failure and cause the game to crash.
New Features
Laser System Update
- Added "Laser" type attachments and corresponding slots.
- Added a new model positioning group laser_beam, compatible with any type of attachment or gun.
- Added laser-related settings in the display configuration.
- If the item has the color editing option enabled, laser color can be customized in the modification interface by selecting the appropriate attachment.
Sight Function Update
- Added combination sights feature: multiple viewpositions can be set for a single sight and switched between.
- Added ammo count text display feature, including in-sight display support.
Overheat Update
- Added overheat mechanics for guns. Refer to comments in the data files for Minigun and AK47 for specific parameters.
- Overheat behavior can be controlled via Lua scripts.
Gun Smith Table Optimization
- In Creative Mode, crafting items no longer consumes materials.
- Added a filter panel with support for:
- Filtering by gun pack
- Searching by product name
- Searching by held item (e.g., searching with a gun matches compatible attachments and ammo, and vice versa)
 
- Gun packs now support custom recipe categories and icons within the workbench.
- Two new workbench models added to the default pack; attachments and ammunition are now placed in these new workbenches.
- Default recipe filters in the workbench can now be disabled via EnableDefaultGunSmithTableFilterin theserverconfig(located inserverconfig/tacz-server.tomlunder your world save directory; can also be set globally viadefaultconfigs).
Other Features
- When crouching and aiming, players can now tilt-hold weapons.
- Added attachment parameters for tilted weapon handling.
- Server-side Lua scripts can now customize bullet spread patterns.
- Added two debug options (see next item).
- Added command: /tacz config <key> <true/false>to configure someserverconfigoptions in-game:- defaultTableLimit: Enable/disable default workbench recipe restrictions.
- serverShootNetworkCheck: Debug option. Enable/disable server shooting network validation. If you cannot shoot at all in certain environments, try disabling this.
- serverShootCooldownCheck: Debug option. Enable/disable server shooting cooldown validation.- Warning: Disabling this will stop the server from calculating gun cooldowns entirely, which may lead to potential cheating. Only disable if you cannot shoot at all and disabling serverShootNetworkCheckdoesn't help.
 
- Warning: Disabling this will stop the server from calculating gun cooldowns entirely, which may lead to potential cheating. Only disable if you cannot shoot at all and disabling 
 
New Content
New guns
- Added G36k, Minigun, SPR15hb, B93R, and Springfield 1873 bolt-action rifle.
New Attachments
Sights:
- OKP-7 Reflex Sight
- FastFire Reflex Sight
- FastFire Elevated Reflex Sight
- ACRO P-1 Reflex Sight
- ACRO P-1 Elevated Reflex Sight
- DeltaPoint Reflex Sight
- DeltaPoint Elevated Reflex Sight
- SRS-02 Reflex Sight
- PK06 Reflex Sight
- PK06 Elevated Reflex Sight
- Voodoo 1-6x Hybrid Precision Scope
- HAMR 3x Hybrid Optic
- Mark 5 HD 5-25x Hybrid Scope
- Vintage Springfield Sharpshooter Scope
- Contender 4x Scope
Grips:
- SI Angled Stop
- RK-6 Light Foregrip
- RK-0 Vertical Grip
- P-2 Tactical Vertical Grip
- RK-1 Angled Grip
- SE-5 Angled Grip
- TD Skeleton Angled Grip
Stocks:
- Izhmash Tactical Stock
- MOE Lightweight Stock
- SBA3 Stock
- KS Tactical Stock
- M4SS Tactical Stock
- RS Ultra-Lightweight Stock
Lasers:
- Militech Compact Laser
- Lopro Tactical Laser
- Nightstick Compact Laser
Fixes & Optimizations
- Refactored parts of the first-person animation model and animation state machine in preparation for future non-gun items.
- Added fire mode animations and state machines for some guns.
- Adjusted min/max values and display style of the stats chart; it now shows "calculated result (±change)".
- Improved the appearance of first-person tracer rounds.
- Fixed an issue causing LOD to not eject shells.
- Completed laser positioning groups for some guns.
- Improved transition visuals when changing magnification on scopes.
- Reduced recoil suppression for high-magnification scopes.
- Added support for setting default animations.
- Replaced the model asset for the "Stannard 5-10x Optic" and renamed it to "Scout 4-10x Optic".
- Fixed a bug where gun constraints would behave abnormally when the gun was tilted.
- Fixed several asset-related issues.
- Added error handling to avoid crashes or chain reactions caused by misconfigured gun packs in certain cases.
- Fixed a bug where state machines would be incorrectly re-initialized under certain conditions.
- Fixed an issue where custom gun workbench recipes weren't fully visible in JEI.
- Fixed a bug where bullet entities did not carry the correct displayId.
[TaCZ] Timeless and Classics Zero 1.1.4-hotfix
release9 января 2025 г.Some bugs were fixed.
- Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End.
- Synchronized a framework to fix concurrency issues during entity generation.
- Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped.
- Fixed the issue with firearm usage after death and respawn in older versions.
[TaCZ] Timeless and Classics Zero 1.1.4-hotfix
release9 января 2025 г.Some bugs were fixed.
- Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End.
- Synchronized a framework to fix concurrency issues during entity generation.
- Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped.
- Fixed the issue with firearm usage after death and respawn in older versions.
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Лицензия:GPL-3.0-only
Опубликован:1 год назад
Обновлён:4 месяца назад





