
Scorched Guns 2
A pack featuring a variety of guns, mobs, dungeons and more!
Scorched Guns 2 0.5.3
release24 октября 2025 г.- Fixed the dissident sounds (provided by Razzller)
- Fixed fake soul fire stacking on itself
- added fixed mold textures (thanks to jadn once again)
- fixed blueprint bug
- Removed some additional remnants of redcoat stuff
- increased distance from player for raid spawning
- added config for days between raids
- allowed for raid boss/henchmen to spawn with nbt stuff
- fixed raid henchmen sometimes spawning with incorrect tier stuff
- added config timeout for raid bosses (default 10 minute raid)
- White flag despawns henchmen too
- Raids shouldnt crash if boss despawns
- Fixed Charge weapons maintaining charge after swapped
- improved a bunch of the stuff regarding sky carriers, visual and mechanical
- Curse of binding now works on attachments (creative mode allows removal still)
- Gun tiers restructured, easier for addons to add new tiers
- Added damage falloff for all guns
- Scaled down the laser sight slightly
- Extended barrel and muzzle brake attachments now increases damage falloff range
- Fixed the bumpstock to work more consistently, has a variable increase depending on initial fire rate so all guns benefit
- Its tooltip just displays increased fire rate since its varies significantly per gun
- Fixed double application of damage decrease for standard silencer oop
- Enemy turrets ignore players with invisiblity
- Player turrets ignore entities with invisiblity (unless range module attached)
- Turret projectiles more closely match the behavior of the rounds it fires, (gibbs increase xp, etc)
- Added shatter round compat for turrets
- Removed gibbs from basic turret, added shatter rounds
- Buffed Bearpack damage for turret
- Added Armor penetration variable to Turret Json
- Added bunch of new EPIC blocks thansk to Jadn!
- Fixed Anthralite knife not being able to harvest grass
- Bayonets serve as knives as well
- Readded the sensitivity multiplier for scopes
- POSSIBLY fixed scope bug with choppy input, havent pinpointed whats causing it but made some changes that might help
- Fixed cogknight held item position
- overhauled blaze rod projectile (used by nervepinch) a lot cooler now
- Tweaked some trade recipes
Scorched Guns 2 0.5.2
release22 октября 2025 г.- 
Added Raids! 
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Overhauled Blueprint system, now require blueprint scraps (found in structures, mob drops) 
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Each tier of raid drops a required trophy item to craft the next tier's blueprint 
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Added Flare gun to manually call raids 
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Added Flares to call raids, found in structures, mob drops, and trades. 
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Rebalanced Heavy Shot, Hyper Velocity and Sharpshooter to be more in line with each other 
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Heavy Shot: 12.5% damage increase, -15% fire rate, 25% recoil increase, 20% kick increase, additional knockback per level 
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Heavy Shot lowered to uncommon rarity 
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Hyper Velocity: 25% projectile speed, 6% damage increase, 25% chance of dealing double durability damage per shot, 7% chance to deal 8 damage per level 
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Sharpshooter: 5.0 armor bypass per level,6% fire rate decrease, 10% increased recoil, 5% crit chance increase per level 
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Removed complicated damage decrease for sharpshooter 
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Fixed Some enchantments not being compatible/ added some incompatibilities 
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increased diamond steel blend output slightly 
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Fixed Sculk gun sound effect 
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Added Halloween stuff for scamps 
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Added more entity gun behavior to config 
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added gun knockback stat to guns, bunch of guns now do more knockback 
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added player check before stuff for improved hitboxes, shouldnt crash game now 
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Gun effects no longer trigger when in creative 
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Bunch of new great textures mainly for exo suit stuff from JaDn 
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Added config for mob block destruction using guns 
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Vents and Vent Collectors are now data driven 
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Added Blaze powder as a rare drop for sulfur vents 
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Added config for performance sulfur cloud, much less particles 
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Overhauled cog chambers 
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Fixed some bugs with Scamppanzer 
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Added 3d models for throwables 
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Removed Redcoat (rip) 
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Added the Redcoat armor set 
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Added the Scrap Armor set 
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Added the Subjugator Mob 
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Added the Adjudicator Mob 
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Added Bat Guano, bats will sometimes poop out guano, can be smoked into Phosphor Dust, or used as fertilizer 
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Added Guano Candle, a light source that can slowly attract bats 
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Added some guano recipes for Farmers delight Compost 
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Added placeable phosphor 
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Tweaked Phosphor, Sulfur and Niter effects on crops to be different 
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Increased Mob gun damage by default 
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Added Vicious Acid, can destroy curses! 
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Added some new threats to structures 
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Fixed some more exo suit bugs (who's suprised) 
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Fixed dolphins grace bug 
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Fixed The Merchants despawn time being too small 
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Added new dissident sounds thanks to the Razzler 
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Fixed Hornlin leg armor position 
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Added a bunch of new Asgharian Bricks thanks to Albatroz once again 
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Hullbreaker can now break wooden blocks 
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Fixed custom melee animations not playing properly 
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Progression properly updates when crafting guns 
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removed old scamp controller from forge tools tag 
Scorched Guns 2 0.5.1
release10 октября 2025 г.- Fixed Inquisitor particles
- fixed Krahg Round bugs
- Shell Catcher and Phantom rounds are incompatible with each other
- Fixed Cog Mace bypassing shield
- TONS of visual bugs fixed ( HUGE thanks to JaDn for compiling them)
- Bunch of new way better textures thanks to Jadn again!
- Final contribution from the great Jadn, spanish lang updates!
- Fixed Aiming Reload bug
- Heavily lowered Drop chance for piglin guns
- added drop weight to gunner mob json
- Some gun stat tweaks n fixes
Scorched Guns 2 0.5.0
release9 октября 2025 г.The Right To Bear Arms Update!
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Standard Mobs can now use guns ( thanks to Miga's code helping me implement) 
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Added a tier progression system for guns, acquiring a gun from a tier will allow mobs to spawn with guns from the previous tier 
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Cog knight overhaul, now can use guns 
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Overhauled Hornlin/Zombified Hornlin (more mob overhauls coming) 
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Turret overhaul, mainly internal changes, uses json files for config 
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Added Sniper Turret 
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Bullet Trail overhaul, looks a lot better now (Huge thanks to Atobá for the help and Migas code!) 
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Added The Inquistor (thanks to Albatroz for the model!) Soul fire flamethrower 
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Soul fire'd mod compat, 2 new soul fire items will set mobs on soul fire if enabled, normal on fire effects if not 
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Added fake soul fire hehe 
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Added Hellfire bomb 
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Added Nailer (Thanks to Ablatroz for the model once again!) 
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Added Lacerated Effect, causes sparatic damage over time 
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Added Railworker 
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Shatter Round guns cause lacerated 
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Added Cog Mace, melee weapon based on speed to increase damage 
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Added Drill 
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Added Drill Conversion 
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Added Whizzbanger 
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Scratches rechambered to Flechette 
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Thunderhead rechambered to Shatter Round 
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Added Needle bullet 
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Added Bump Stock 
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Visual Overhaul for some nether guns 
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Added The Collective Painting 
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Airgun overhaul, no longer requires Create for airguns (compatibility still exists) 
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Added Air tank and Reinforced Airtank (can be filled manually or via lightning battery) with curios back support 
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Added Red Raydar rifle to frontier tier 
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Added the Atom Sterilizer to the Scorched tier 
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Added Sculk Horde compatibility (Thanks to Atobá for the help!) 
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Sulfur Vents have more behavior, can place sulfur layers around it, and destroy grass 
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Sulfur vent clouds will be disabled when a vent collector is on top 
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Block destruction from explosions config is now set to false by default 
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Microjets now have a 1.5 damage multiplier based on distance traveled 
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Shotball now deals huge knockback 
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Added tons of weapon rebalancing 
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Fixed broken gun feedback 
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Fixed some Exo Suit bugs 
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Fixed some reloading bugs 
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Lots of config related changes so id suggest deleting and refreshing game 
I was bad with this changelog so theres definitly stuff i forgot to put in here lmao
Scorched Guns 2 0.4.9
release23 сентября 2025 г.- Added the Fencer Carabine
- Added the Fencer Thumper
- Tweaked Repeating Musket stats
- Rechambered Winnie to compact copper rounds
- Added the Winnie Millend
- Fixed Jetpack flight Bug
- Controlled descent for jetpacks no longer deal a ton of damage
- Fixed offhand melee not benefiting from enchantments
- Fixed gun bayonet damage not benefiting from corroded
- Tweaked Scope positioning
- Added some death checks to Scamppanzer
