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Scorched Guns 2

Scorched Guns 2

A pack featuring a variety of guns, mobs, dungeons and more!

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Scorched Guns 2 0.5.3

release24 октября 2025 г.
  • Fixed the dissident sounds (provided by Razzller)
  • Fixed fake soul fire stacking on itself
  • added fixed mold textures (thanks to jadn once again)
  • fixed blueprint bug
  • Removed some additional remnants of redcoat stuff
  • increased distance from player for raid spawning
  • added config for days between raids
  • allowed for raid boss/henchmen to spawn with nbt stuff
  • fixed raid henchmen sometimes spawning with incorrect tier stuff
  • added config timeout for raid bosses (default 10 minute raid)
  • White flag despawns henchmen too
  • Raids shouldnt crash if boss despawns
  • Fixed Charge weapons maintaining charge after swapped
  • improved a bunch of the stuff regarding sky carriers, visual and mechanical
  • Curse of binding now works on attachments (creative mode allows removal still)
  • Gun tiers restructured, easier for addons to add new tiers
  • Added damage falloff for all guns
  • Scaled down the laser sight slightly
  • Extended barrel and muzzle brake attachments now increases damage falloff range
  • Fixed the bumpstock to work more consistently, has a variable increase depending on initial fire rate so all guns benefit
  • Its tooltip just displays increased fire rate since its varies significantly per gun
  • Fixed double application of damage decrease for standard silencer oop
  • Enemy turrets ignore players with invisiblity
  • Player turrets ignore entities with invisiblity (unless range module attached)
  • Turret projectiles more closely match the behavior of the rounds it fires, (gibbs increase xp, etc)
  • Added shatter round compat for turrets
  • Removed gibbs from basic turret, added shatter rounds
  • Buffed Bearpack damage for turret
  • Added Armor penetration variable to Turret Json
  • Added bunch of new EPIC blocks thansk to Jadn!
  • Fixed Anthralite knife not being able to harvest grass
  • Bayonets serve as knives as well
  • Readded the sensitivity multiplier for scopes
  • POSSIBLY fixed scope bug with choppy input, havent pinpointed whats causing it but made some changes that might help
  • Fixed cogknight held item position
  • overhauled blaze rod projectile (used by nervepinch) a lot cooler now
  • Tweaked some trade recipes

Scorched Guns 2 0.5.2

release22 октября 2025 г.
  • Added Raids!

  • Overhauled Blueprint system, now require blueprint scraps (found in structures, mob drops)

  • Each tier of raid drops a required trophy item to craft the next tier's blueprint

  • Added Flare gun to manually call raids

  • Added Flares to call raids, found in structures, mob drops, and trades.

  • Rebalanced Heavy Shot, Hyper Velocity and Sharpshooter to be more in line with each other

  • Heavy Shot: 12.5% damage increase, -15% fire rate, 25% recoil increase, 20% kick increase, additional knockback per level

  • Heavy Shot lowered to uncommon rarity

  • Hyper Velocity: 25% projectile speed, 6% damage increase, 25% chance of dealing double durability damage per shot, 7% chance to deal 8 damage per level

  • Sharpshooter: 5.0 armor bypass per level,6% fire rate decrease, 10% increased recoil, 5% crit chance increase per level

  • Removed complicated damage decrease for sharpshooter

  • Fixed Some enchantments not being compatible/ added some incompatibilities

  • increased diamond steel blend output slightly

  • Fixed Sculk gun sound effect

  • Added Halloween stuff for scamps

  • Added more entity gun behavior to config

  • added gun knockback stat to guns, bunch of guns now do more knockback

  • added player check before stuff for improved hitboxes, shouldnt crash game now

  • Gun effects no longer trigger when in creative

  • Bunch of new great textures mainly for exo suit stuff from JaDn

  • Added config for mob block destruction using guns

  • Vents and Vent Collectors are now data driven

  • Added Blaze powder as a rare drop for sulfur vents

  • Added config for performance sulfur cloud, much less particles

  • Overhauled cog chambers

  • Fixed some bugs with Scamppanzer

  • Added 3d models for throwables

  • Removed Redcoat (rip)

  • Added the Redcoat armor set

  • Added the Scrap Armor set

  • Added the Subjugator Mob

  • Added the Adjudicator Mob

  • Added Bat Guano, bats will sometimes poop out guano, can be smoked into Phosphor Dust, or used as fertilizer

  • Added Guano Candle, a light source that can slowly attract bats

  • Added some guano recipes for Farmers delight Compost

  • Added placeable phosphor

  • Tweaked Phosphor, Sulfur and Niter effects on crops to be different

  • Increased Mob gun damage by default

  • Added Vicious Acid, can destroy curses!

  • Added some new threats to structures

  • Fixed some more exo suit bugs (who's suprised)

  • Fixed dolphins grace bug

  • Fixed The Merchants despawn time being too small

  • Added new dissident sounds thanks to the Razzler

  • Fixed Hornlin leg armor position

  • Added a bunch of new Asgharian Bricks thanks to Albatroz once again

  • Hullbreaker can now break wooden blocks

  • Fixed custom melee animations not playing properly

  • Progression properly updates when crafting guns

  • removed old scamp controller from forge tools tag

Scorched Guns 2 0.5.1

release10 октября 2025 г.
  • Fixed Inquisitor particles
  • fixed Krahg Round bugs
  • Shell Catcher and Phantom rounds are incompatible with each other
  • Fixed Cog Mace bypassing shield
  • TONS of visual bugs fixed ( HUGE thanks to JaDn for compiling them)
  • Bunch of new way better textures thanks to Jadn again!
  • Final contribution from the great Jadn, spanish lang updates!
  • Fixed Aiming Reload bug
  • Heavily lowered Drop chance for piglin guns
  • added drop weight to gunner mob json
  • Some gun stat tweaks n fixes

Scorched Guns 2 0.5.0

release9 октября 2025 г.

The Right To Bear Arms Update!

  • Standard Mobs can now use guns ( thanks to Miga's code helping me implement)

  • Added a tier progression system for guns, acquiring a gun from a tier will allow mobs to spawn with guns from the previous tier

  • Cog knight overhaul, now can use guns

  • Overhauled Hornlin/Zombified Hornlin (more mob overhauls coming)

  • Turret overhaul, mainly internal changes, uses json files for config

  • Added Sniper Turret

  • Bullet Trail overhaul, looks a lot better now (Huge thanks to Atobá for the help and Migas code!)

  • Added The Inquistor (thanks to Albatroz for the model!) Soul fire flamethrower

  • Soul fire'd mod compat, 2 new soul fire items will set mobs on soul fire if enabled, normal on fire effects if not

  • Added fake soul fire hehe

  • Added Hellfire bomb

  • Added Nailer (Thanks to Ablatroz for the model once again!)

  • Added Lacerated Effect, causes sparatic damage over time

  • Added Railworker

  • Shatter Round guns cause lacerated

  • Added Cog Mace, melee weapon based on speed to increase damage

  • Added Drill

  • Added Drill Conversion

  • Added Whizzbanger

  • Scratches rechambered to Flechette

  • Thunderhead rechambered to Shatter Round

  • Added Needle bullet

  • Added Bump Stock

  • Visual Overhaul for some nether guns

  • Added The Collective Painting

  • Airgun overhaul, no longer requires Create for airguns (compatibility still exists)

  • Added Air tank and Reinforced Airtank (can be filled manually or via lightning battery) with curios back support

  • Added Red Raydar rifle to frontier tier

  • Added the Atom Sterilizer to the Scorched tier

  • Added Sculk Horde compatibility (Thanks to Atobá for the help!)

  • Sulfur Vents have more behavior, can place sulfur layers around it, and destroy grass

  • Sulfur vent clouds will be disabled when a vent collector is on top

  • Block destruction from explosions config is now set to false by default

  • Microjets now have a 1.5 damage multiplier based on distance traveled

  • Shotball now deals huge knockback

  • Added tons of weapon rebalancing

  • Fixed broken gun feedback

  • Fixed some Exo Suit bugs

  • Fixed some reloading bugs

  • Lots of config related changes so id suggest deleting and refreshing game

I was bad with this changelog so theres definitly stuff i forgot to put in here lmao

Scorched Guns 2 0.4.9

release23 сентября 2025 г.
  • Added the Fencer Carabine
  • Added the Fencer Thumper
  • Tweaked Repeating Musket stats
  • Rechambered Winnie to compact copper rounds
  • Added the Winnie Millend
  • Fixed Jetpack flight Bug
  • Controlled descent for jetpacks no longer deal a ton of damage
  • Fixed offhand melee not benefiting from enchantments
  • Fixed gun bayonet damage not benefiting from corroded
  • Tweaked Scope positioning
  • Added some death checks to Scamppanzer

Совместимость

Minecraft: Java Edition

1.20–1.20.1

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Лицензия:GPL-3.0-or-later
Опубликован:1 год назад
Обновлён:1 неделю назад
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