
Origins Minus
A redesign of Origins focused on simplicity, fun, and self-expression - not balance.
2.4.0+1.21
release29 декабря 2024 г.The Readability Update!
Changes:
- Removed all 12 info tooltip badges
- Power descriptions have been reworked to compensate
- Some badges were converted to purpose-specific ones:
- "Replaces hunger" badge, with an empty shank sprite.
- Healing (natural regen) badge, with a white-outline heart sprite.
- Health Cost badge, with multiple heart sprites.
- Hunger Cost badge, with multiple shank sprites.
- Usable Item badges, with manually compressed item sprites.
- Added tooltips to items for Voidthing, Sanguine and Dryad.
- Added an explicit power (Sticky Situations) for previously hidden weaver passives.
- Greatly expanded the "Tips and Tricks" in origin preview cards in the description.
- Overall, only minute details (e.g. natural regen) are left purely in tooltips.
- FX improvements all over
- Flap now has a particle splash
- Wingspan now has a particle trail
- Bound now has a particle splash and sound effect
- Rappel now has a particle trail
- Sticky Situations now has a particle trail
- Mer now drips water when moving on the surface, and emits dolphin particles when swimming
- Hellspawn no longer emits embers when standing still, in rain or water
- Hellspawn now emits smoke in rain or water, but not while submerged
- Hellspawn now emits soul embers in scorching biomes (badlands/desert/nether)
- Blink now has a particle splash
- Voidthing now only emits particles when moving AND blink is available
- Brace now shadows your player model while active
- Brace slamming now emits crit particles and knocks back adjacent entities for 4 damage.
- Rescue sound effects have been made louder
- Sanguine now emits crimson spores when moving (more at high blood, none while empty)
- Frenzy now has a particle trail (even more crimson spores).
- Dryad now emits leaf particles while moving, and vine particles while using vine whip
- Vine Whip and Bioluminescence now have strong particle splashes (representing lost health).
- Sunlight rebalancing
- Apples no longer restore sunlight.
- Honey bottles now restore 3 bars of sunlight, up from 1.
- Dryad can no longer sprint below 2 bars of sunlight, consistent with Sanguine.
- Sunlight stepped regeneration now better matches vanilla saturation healing (0.5s, 4s, 8s)
- Health potions now fill frenzy while frenzy is already active, and more frenzy is added for II potions.
- Realigned power IDs to names, combining hidden powers where possible.
- This should make it simpler to customize with
/power
- This should make it simpler to customize with
Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 without indication as to why.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.4.0+1.19
2.4.0+1.20
release29 декабря 2024 г.The Readability Update!
Changes:
- Removed all 12 info tooltip badges
- Power descriptions have been reworked to compensate
- Some badges were converted to purpose-specific ones:
- "Replaces hunger" badge, with an empty shank sprite.
- Healing (natural regen) badge, with a white-outline heart sprite.
- Health Cost badge, with multiple heart sprites.
- Hunger Cost badge, with multiple shank sprites.
- Usable Item badges, with manually compressed item sprites.
- Added tooltips to items for Voidthing, Sanguine and Dryad.
- Added an explicit power (Sticky Situations) for previously hidden weaver passives.
- Greatly expanded the "Tips and Tricks" in origin preview cards in the description.
- Overall, only minute details (e.g. natural regen) are left purely in tooltips.
- FX improvements all over
- Flap now has a particle splash
- Wingspan now has a particle trail
- Bound now has a particle splash and sound effect
- Rappel now has a particle trail
- Sticky Situations now has a particle trail
- Mer now drips water when moving on the surface, and emits dolphin particles when swimming
- Hellspawn no longer emits embers when standing still, in rain or water
- Hellspawn now emits smoke in rain or water, but not while submerged
- Hellspawn now emits soul embers in scorching biomes (badlands/desert/nether)
- Blink now has a particle splash
- Voidthing now only emits particles when moving AND blink is available
- Brace now shadows your player model while active
- Brace slamming now emits crit particles and knocks back adjacent entities for 4 damage.
- Rescue sound effects have been made louder
- Sanguine now emits crimson spores when moving (more at high blood, none while empty)
- Frenzy now has a particle trail (even more crimson spores).
- Dryad now emits leaf particles while moving, and vine particles while using vine whip
- Vine Whip and Bioluminescence now have strong particle splashes (representing lost health).
- Sunlight rebalancing
- Apples no longer restore sunlight.
- Honey bottles now restore 3 bars of sunlight, up from 1.
- Dryad can no longer sprint below 2 bars of sunlight, consistent with Sanguine.
- Sunlight stepped regeneration now better matches vanilla saturation healing (0.5s, 4s, 8s)
- Health potions now fill frenzy while frenzy is already active, and more frenzy is added for II potions.
- Realigned power IDs to names, combining hidden powers where possible.
- This should make it simpler to customize with
/power
- This should make it simpler to customize with
Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 without indication as to why.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.4.0+1.19
2.4.0+1.19
release29 декабря 2024 г.The Readability Update!
Changes:
- Removed all 12 info tooltip badges
- Power descriptions have been reworked to compensate
- Some badges were converted to purpose-specific ones:
- "Replaces hunger" badge, with an empty shank sprite.
- Healing (natural regen) badge, with a white-outline heart sprite.
- Health Cost badge, with multiple heart sprites.
- Hunger Cost badge, with multiple shank sprites.
- Usable Item badges, with manually compressed item sprites.
- Added tooltips to items for Voidthing, Sanguine and Dryad.
- Added an explicit power (Sticky Situations) for previously hidden weaver passives.
- Greatly expanded the "Tips and Tricks" in origin preview cards in the description.
- Overall, only minute details (e.g. natural regen) are left purely in tooltips.
- FX improvements all over
- Flap now has a particle splash
- Wingspan now has a particle trail
- Bound now has a particle splash and sound effect
- Rappel now has a particle trail
- Sticky Situations now has a particle trail
- Mer now drips water when moving on the surface, and emits dolphin particles when swimming
- Hellspawn no longer emits embers when standing still, in rain or water
- Hellspawn now emits smoke in rain or water, but not while submerged
- Hellspawn now emits soul embers in scorching biomes (badlands/desert/nether)
- Blink now has a particle splash
- Voidthing now only emits particles when moving AND blink is available
- Brace now shadows your player model while active
- Brace slamming now emits crit particles and knocks back adjacent entities for 4 damage.
- Rescue sound effects have been made louder
- Sanguine now emits crimson spores when moving (more at high blood, none while empty)
- Frenzy now has a particle trail (even more crimson spores).
- Dryad now emits leaf particles while moving, and vine particles while using vine whip
- Vine Whip and Bioluminescence now have strong particle splashes (representing lost health).
- Sunlight rebalancing
- Apples no longer restore sunlight.
- Honey bottles now restore 3 bars of sunlight, up from 1.
- Dryad can no longer sprint below 2 bars of sunlight, consistent with Sanguine.
- Sunlight stepped regeneration now better matches vanilla saturation healing (0.5s, 4s, 8s)
- Health potions now fill frenzy while frenzy is already active, and more frenzy is added for II potions.
- Realigned power IDs to names, combining hidden powers where possible.
- This should make it simpler to customize with
/power
- This should make it simpler to customize with
Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 without indication as to why.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.4.0+1.19
2.4.0+1.18
release29 декабря 2024 г.The Readability Update!
Changes:
- Removed all 12 info tooltip badges
- Power descriptions have been reworked to compensate
- Some badges were converted to purpose-specific ones:
- "Replaces hunger" badge, with an empty shank sprite.
- Healing (natural regen) badge, with a white-outline heart sprite.
- Health Cost badge, with multiple heart sprites.
- Hunger Cost badge, with multiple shank sprites.
- Usable Item badges, with manually compressed item sprites.
- Added tooltips to items for Voidthing, Sanguine and Dryad.
- Added an explicit power (Sticky Situations) for previously hidden weaver passives.
- Greatly expanded the "Tips and Tricks" in origin preview cards in the description.
- Overall, only minute details (e.g. natural regen) are left purely in tooltips.
- FX improvements all over
- Flap now has a particle splash
- Wingspan now has a particle trail
- Bound now has a particle splash and sound effect
- Rappel now has a particle trail
- Sticky Situations now has a particle trail
- Mer now drips water when moving on the surface, and emits dolphin particles when swimming
- Hellspawn no longer emits embers when standing still, in rain or water
- Hellspawn now emits smoke in rain or water, but not while submerged
- Hellspawn now emits soul embers in scorching biomes (badlands/desert/nether)
- Blink now has a particle splash
- Voidthing now only emits particles when moving AND blink is available
- Brace now shadows your player model while active
- Brace slamming now emits crit particles and knocks back adjacent entities for 4 damage.
- Rescue sound effects have been made louder
- Sanguine now emits crimson spores when moving (more at high blood, none while empty)
- Frenzy now has a particle trail (even more crimson spores).
- Dryad now emits leaf particles while moving, and vine particles while using vine whip
- Vine Whip and Bioluminescence now have strong particle splashes (representing lost health).
- Sunlight rebalancing
- Apples no longer restore sunlight.
- Honey bottles now restore 3 bars of sunlight, up from 1.
- Dryad can no longer sprint below 2 bars of sunlight, consistent with Sanguine.
- Sunlight stepped regeneration now better matches vanilla saturation healing (0.5s, 4s, 8s)
- Health potions now fill frenzy while frenzy is already active, and more frenzy is added for II potions.
- Realigned power IDs to names, combining hidden powers where possible.
- This should make it simpler to customize with
/power
- This should make it simpler to customize with
Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 without indication as to why.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.4.0+1.19
2.3.0+1.21
release24 декабря 2024 г.Changes:
- Blink rework
- New max range is 56 blocks and max cooldown is 70 seconds
- Blinking a smaller distance incurs only a partial cooldown (8 blocks = 10 seconds)
- Eating chorus fruit now resets the cooldown
- Sanguine rework
- Blood: heals slower than hunger, but at no cost. Replenished by instant health
- Spill: attacking blooded monsters deals more damage and replenishes blood and health
- Nightstalker: blooded entities glow in the dark
- Frenzy: overfilling blood provides a speed buff, and makes spill / nightstalker work on any target
- Pehkui is no longer required (excepting 1.18)
- Improved a few tooltips
- Removed sneak-safety from avian - removed the tooltip before, now it's gone properly - use space!
Note that Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 and there is no indication as to why.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.3.0+1.19