
The Obsessed
It stalks you with deranged fascination, each encounter driving its nightmarish obsession further…

Welcome to The Obsessed.
A mod by Vllax, the creator of Arthropod Phobia Expansions, with original direction from IDK Someguy.
The Obsessed is a mysterious entity defined by one thing: it finds you fascinating, but in a way that is twisted and dangerous. Though it may initially seem friendly, its mood can shift without warning, and when it does, it will make your life a living nightmare. It hides many secrets that will be revealed in coming updates...
A complex modular entity that truly feels as though it has a mind of its own, with countless advanced mechanics that will continue to be expanded upon drastically in future updates. You can find a spoiler with more information at the bottom of this page.
Shaders and dense biomes, like the redwoods from biomes o' plenty, are recommended in conjunction with this mod.
⚠️ This mod is very much still a work in progress, so bugs and quirks are to be expected until sufficient playtesting and future updates enable me to refine mechanics further.
Videos
https://www.tiktok.com/@twixxel_lesgo/video/7565205915419299075
Spoilers of some of the mechanics:
MECHANICS SPOILERS:
Spoiler
Full custom spawning system, enabling the obsessed to track you across unlimited distances - spawning itself near your location in places out of view, in a way that truly gives the impression of being stalked. Mood system from -5 to 5. Accepting its gifts or giving it golden apples increases mood, while attacking it or ignoring it for too long causes it to become irritable and decrease in mood.
Modular chaining mode system. It can switch between different "modes" dynamically, acting differently depending on mood and circumstances. Look detection: It knows if you are looking in its general direction. It will react differently in response, and spawns should avoid occurring within your field of view. Targeter mode: Naturally spawning version that you can encounter randomly in any biome. Upon getting close to this version and crossing its line of sight, you will become locked on as an obsession target. From then on, the custom spawning system works for placing the other versions around you dynamically. Initial mode: Stalks you, keeping at a distance, staring at you. Turns into another variant when looked at. Flee mode: Runs away rapidly, navigating over long distances until it gets out of view. An additional sprinting version of this mode can appear when the obsessed is unhappy. Corner (tree) stalking: Hides behind walls, and trees, peeking around the side to stare at you Crawling mode: Crawls around nearby, attempting to stay obstructed in the terrain and keep out of view, rummaging for resources. Occasionally, large clouds of smoke obscure its presence Staring mode (multiple versions): When it finds a good location to do so, it sometimes stands staring at you continuously, eventually fleeing. Later on, you may find it doing this in a spider form. Swimming mode: If it enters water, it enters a swimming mode where it attempts to stealthily swim to opportune locations. Deposit mode: When it is happy, it occasionally may tentatively approach you to give you gifts. However, these gifts are not pleasant. Taking or consuming them improves the mood of the obsessed. Mimic mode: Occasionally, the obsessed may mimic your movements, staying at a distance and copying your motions, including block placements (causing it to produce rudimentary structures). Jealous mode: When unhappy, the obsessed may become jealous and attack animals and other players near its target. Protective mode: The obsessed will protect its obsession targets if it sees them attacked. It will run in and attempt to kill whatever mob attacked you if it sees this happen, retreating if it gets to low health. Abductor mode: This is the worst mode, appearing when the obsessed is particularly unhappy. It attempts to navigate to you and grab you, forcibly abducting you and taking you away. You then wake up at home or in the forest. In future versions, this will lead to the facility. Intruder mode: Another form of the obsessed that can appear when it is unhappy is the intruder, a version which locates your spawn bed and attempts to enter your house to rummage around, leave doors open, place wither roses, and change torches to redstone equivalents. If approached, it flees. Spider hallucination mode: Occasionally, you may see nightmarish visions of the obsessed in an arachnid form, hinting at its true nature (coming in future updates). Surprise hallucination mode: Only visible to the targeted player. The obsessed can briefly appear behind you in a form that mimics the abduction mode, before disappearing moments later. Block breaking hallucinations: Upon breaking a block, there is a chance for the obsessed to lunge out of a surprise corner, providing an additional scare. Advanced /obsessed debug commands for bug reporting and checking what is happening with spawns. Persistent health across despawns and versions - per-player. You can kill the obsessed to gain a special item called the "Supreme Repellant" with multiple benefits - repulsing mobs that attack you, preventing obsession targeting when in your inventory, and removing an existing obsession if consumed. Future plans:
Lair structure: In future updates, a nightmarish lair will be added for the obsessed, and when it abducts you, that is where you will end up. It will not be easy to escape the increasingly aggressive and powerful arachnoid obsessed as it attempts to keep you trapped there. Some posessive modes and planned mechanics relating to this are already complete. The obsessed will become increasingly arachnoid-like if you fail to keep it under control, eventually revealing its true form and scuttling around in a full spider form much of the time, slaughtering anything in its path. MANY MORE MODES ARE PLANNED FOR FUTURE UPDATES.
