
About
This mod is really simple: it adds Gamerules to the game.
 GitHub: https://github.com/Max094Reikeb/NotEnoughGamerules
Gamerules added
[BOOLEAN] alwaysSpawnDragonEgg - if set to true, each time the EnderDragon dies, it will spawn a dragon egg
 [BOOLEAN] anvilDamage - if set to false, falling anvils won't damage mobs and players
 [BOOLEAN] canCopperOxide - if set to false, copper won't be able to oxide, even unwaxed
 [BOOLEAN] canEntityInteractWithBlocks - if set to false, entities won't be able to interact with blocks
 [BOOLEAN] canEntityInteractWithEntities - if set to false, entities won't be able to interact with entities
 [BOOLEAN] canEntityInteractWithWorld - if set to false, entities won't be able to interact with the world
 [BOOLEAN] canHurtPetMobs - if set to false, owners won't be able to hurt their pets
 [BOOLEAN] canPlayerSleep - if set to false, player's wont be able to put themselves to bed
 [BOOLEAN] canPlayerTakeDamage - if false, players won't be able to take any damage
 [BOOLEAN] disableChat - if set to true, player won't be able to talk in the chat
 [BOOLEAN] disableDimensionChange - if set to true, entities won't be able to change dimension
 [BOOLEAN] disableKnockback - if set to true, the knockback dealed when hit will be disabled
 [BOOLEAN] disablePistons - if set to true, pistons will be disabled
 [BOOLEAN] doBabiesSpawn - if set to false, mobs won't be able to reproduct because babies won't naturally spawn
 [BOOLEAN] doCoralNeedWater - if false, corals will be able to survive outside of water
 [BOOLEAN] doIceForm - if false, ice won't be able to form
 [BOOLEAN] doIceMelt - if false, ice won't be able to melt
 [BOOLEAN] doSnowForm - if false, snow won't be able to form
 [BOOLEAN] doSnowMelt - if false, snow won't be able to melt
 [BOOLEAN] doTransformations - if set to false, mobs transformations (villager to with, zombie to drowned, ...) are impossible
 [INTEGER] dragonBreathDamage - defines dragon breath damages for mobs and players (-1 by default uses vanilla values)
 [INTEGER] explosionDamage - defines explosion damages for mobs and players (-1 by default uses vanilla values)
 [BOOLEAN] keepEffects - if true, players and mob will keep potion effects after death
 [BOOLEAN] keepXp - if true, players will keep xp after death (separated from gamerule keepInventory
 [INTEGER] lightningDamage - defines lightning damages for mobs and players (-1 by default uses vanilla values)
 [INTEGER] naturalHunger - defines minimal food level you can get down to (-1 by default uses vanilla values)
 [INTEGER] poisonHealth - defines how much hearts the poison effect leaves you (1 by default is vanilla value)
 [BOOLEAN] pvp - if set to false, player can't hurt each other
 [INTEGER] rawMeatHunger - defines the percentage of "chance" to get hunger effect if you eat raw meat
 [INTEGER] skyHigh - defines the minimal high a player has to be if he doesn't want to take damages
 [BOOLEAN] tntExplodes - if set to false, TNTs won't explode
 [INTEGER] villagerConversion - defines the percentage of chance a villager has to turn into a Zombie Villager when killed by a Zombie