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Music Control 1.9.2+1.21.9
release6 октября 2025 г.Нет описания изменений
Music Control 1.9.2+1.21.6
release29 июня 2025 г.- Remove "musicDontPause" option as it's now vanilla since 1.21.6
- Remove "randomDelay" option as frequency is now manageable since 1.21.6
- If frequency is set to constant, the random delay is disabled
- Otherwise, it is random (between maxDelay/2 and maxDelay still)
 
- Use better mixins for better mod compatibility
Music Control 1.9.1+1.21.5
release27 апреля 2025 г.- Fix time and weather (misc) events so they can be triggered only in the overworld
- Split the riding (misc) event in two to differentiate living and non-living mounts
- Riding event: for any living entity
- Driving event: for other entities, such as boats
 
Music Control 1.9+1.21.4
release23 февраля 2025 г.- When detecting a new sound event to be played (for example changing biomes),
fades out current music, then fades in next music.
- The fade duration is configurable. Setting it to 0 removes this behavior
- If the current sound event and the next one are both empty, don't change music (if playing dimension on fallback or a misc event for example)
- If the next sound event contains current music, don't change music
 
- Creative music on fallback is added in the pool of music, even when dimension events are also on fallback. This fixes creative music never been played on this case.
Music Control 1.8.4+1.21.4
release5 февраля 2025 г.Music can't play in biomes with zeroed volume (Pale Garden).
In these biomes, a message is displayed when trying to play music
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Лицензия:MIT
Опубликован:2 года назад
Обновлён:3 недели назад