Моды/Cobblemon Unchained
Cobblemon Unchained

Cobblemon Unchained

Naturally spawning Hidden Abilities. KOs and/or captures increase nearby shiny rates, and can also give perfect IVs to nearby spawns.

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Unchained

v1.6.1-1.5

Modrinth

CurseForge

GitHub

What if…

…you could boost your lucky chances in Cobblemon based on your stats?

Features

  • Unlock bonuses to:
    • Hidden abilities
    • Perfect IVs
    • Shininess
  • Unlock these bonuses when a Pokémon:
    • Spawns in the wild
    • Is fished up by a player
    • Hatches from an egg
    • Is revived from a fossil
    • Is captured by a player
  • All bonuses are optional and highly configurable.
  • Use every stat from the Counter mod
  • Smart spawn reservation system prevents steal attempts in multiplayer
  • Immersive in-game notifications when bonuses activate
  • Whitelist/blacklist support for species/form control
  • Optional form-aware tracking for regional variants
  • Streak-breaking mechanics to maintain balance

Dependencies

Testing

For the boosters, head over to the config for the context you would like to test; for this example, we’re going to use the IV booster in a spawning context. Change the debug property to true, run the game, join a world. Run /cobbled_counter set <player> capture streak <species> <form> 30. Replace <player> with your player name, <species> and <form> with something that spawns a lot nearby (for example, something like /cobbled_counter set timinc capture streak wooloo normal 30). Wait for the given Pokémon to spawn, and you should see Unchained's IV booster give feedback about the IVs that were perfected. While waiting, you should have also seen other debug lines go off describing how they failed.

Player Help

The Boosters

Config Options

Addon Dev Help

Resource Pack Help

Translations

Mod Dev Help

Events

Known Issues

  • v1.6.1-1.5.0 had set the event listeners to high priority, allowing other mods to override the results; notably running into Fossil Tweaks’s naive shiny rolling. v1.6.1-1.5.1 fixes this by deprioritizing the event listeners so they get last say.
  • v1.6.1-1.5.0 - v1.6.1-1.5.1 didn’t always play well with form name translations, so I’ve reverted them to the direct form name in v1.6.1-1.5.2.
  • v1.6.1-1.5.0 - v1.6.1-1.5.2 would stall out if you tried to use the reserve a spawning Pokémon for the player it spawned on feature. v1.6.1-1.5.3 fixes this.

Roadmap

If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page (Unchained ).

Feedback

If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!

Support

If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!

Совместимость

Minecraft: Java Edition

1.20.1–1.21.11.19.2

Платформы

Поддерживаемые окружения

Сервер

Создатели

Детали

Лицензия:MIT
Опубликован:2 года назад
Обновлён:2 дня назад
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