Моды/BuildCraft Compat
BuildCraft Compat

BuildCraft Compat

Compatibility module for BuildCraft. NOT included in buildcraft in earlier versions (buildcraft-version.jar or buildcraft-version-main.jar), IS included in buildcraft-version-all.jar)

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8.0.0

release2 апреля 2025 г.

Major Changes:

  • Engines have been changed from sending power on each pulse, to sending power on each tick.
    • In retrospect, I think this was a mistake - pulsed power works a lot better with axles (now BC 9.x) than with Kinesis Pipes (BC 8.x)
  • Added kinesis pipe limits
    • Cobblestone Kinesis Pipes have a limit of 4 MJ/t
    • Stone Kinesis Pipes have a limit of 8 MJ/t
    • Wooden Kinesis Pipes have a limit of 16 MJ/t
    • Sandstone Kinesis Pipes have a limit of 16 MJ/t
    • Quartz Kinesis Pipes have a limit of 32 MJ/t
    • Gold Kinesis Pipes have a limit of 128 MJ/t
    • These limits are nearly identical to the previously unenforced limits, except Gold pipes have been buffed from 64 MJ/t
  • Added the Diamond Kinesis Pipe
    • This is a limiter pipe, and can be switched between 256, 128, 64, 32, 16, 8, and 0 MJ/t.
  • Added the Iron Kinesis Pipe
    • This is a limiter pipe, and can be switched between 32, 16, 8, 4, 2, 1, and 0 MJ/t
  • Both Iron and Diamond Kinesis Pipes have gate actions to control them.
  • Added a new Timer pluggable
    • This provides triggers for gates: 5 seconds, 10 seconds, and 15 seconds. (These are identical to their 1.7.10 counterparts)
    • This is made in an assembly table from a Clock
  • Added a GUI to the tank.
  • Changed Kinesis pipe texture to have a cyan inner border, rather than bright red.
    • There's also a configuration option to revert this, if you also disable the new RF pipes.
  • Changed Creative Engine texture to be based on the command block
  • Added optional (default enabled) Redstone Flux pipes
    • These are exact copies of regular kinesis pipes, but transmit Redstone Flux instead of Minecraft Joules.
    • These use a dark red inner border, somewhat similar to the previous kinesis pipe texture.
    • Crafted by adding redstone dust to a regular Kinesis pipe
  • Added a configuration option to change the Minecraft Joules per Redstone Flux conversion rate
    • This has a default of 0.1 (1 MJ = 10 RF), a maximum value of 0.2 (1 MJ = 5 RF), and a minimum value of 0.0001 (1 MJ = 10,000 RF)
  • Added optional (default disabled) MJ Dynamo
    • This converts MJ to RF using the above conversion rate
    • Default rate of consuming 4 MJ / tick, but this can be increased by adding up to 4 Iron and/or Gold Gears
  • Added optional (default disabled) RF Engine
    • This converts RF to MJ using the above conversion rate
    • Default rate of producing 4 MJ / tick, but this can be increased by adding up to 4 Iron and/or Gold Gears
  • Added a "Power Mode" configuration option, with 3 possible values:
    • "MJ_ONLY" - the current behaviour (and default). All BuildCraft machines and engines consume / produce Minecraft Joules, and the only conversion mechanism is the MJ Dynamo and RF Engine
    • "MJ_AUTOCONVERT_RF" allows all BuildCraft machines to accept RF, and makes engines produce MJ or RF depending on what they are powering
    • "DISPLAY_RF" is the same as MJ_AUTOCONVERT_RF but also displays (nearly) all power amounts in RF.

Changes:

  • Changed minimum version of forge from 14.23.0.2544 to 14.23.1.2593
  • [#4609] Added a config option "oilIsSticky" to configure whether oil acts like cobwebs.
  • [#4700] Optimised wires (DaMatrix)
  • Kinesis pipes now have a transfer delay of exactly 1 tick per block, rather than sometimes 0 or 1 ticks.
  • Item Models for all Wooden, Iron, Diamond, Dazuli, and Emzuli pipes now use the filled texture on the bottom side.
  • Added CraftTweaker compatibility for heatable and coolable fluids
    • Use mods.buildcraft.Refinery.addHeatable (or addCoolable) with parameters: input output int heatFrom int heatTo
    • Heat values should be between -10 and +20 (BuildCraft uses 0 ~ 3)
    • Fluid amounts are ignored (1 millibucket of input always produces 1 millibucket of output)

Bug Fixes:

  • [#4656] Fix a NullPointerException in PipeFlowFluids (anonyco)
  • [#4707] The distiller's "Has Work" condition is true even if the input tank doesn't have enough fluid to process.
  • [#4708] The distiller's "Has Work" condition is true even if there's not enough room in the output tanks.
  • [#4521] Fixed engines missing particle textures.
  • [#4727] Fixed item pipes not keeping the "Items Traversing" trigger on during the same tick that they eject items into the next pipe.
  • Fixed engines voiding power they couldn't send.
  • Fixed fragile fluid shard items that contain a buildcraft heatable fluid having an extra "%s".
  • Fixed not being able to place a pipe when a player is in the same block as the pipe (but not in the same bounding box as a pipe)
  • Fixed pipes not having running particles.

7.1.9

release26 февраля 2025 г.

This version requires BuildCraft 7.1.26 or later.

Additions:

  • [BuildCraft/#4709] Builder rotation support for the Apiarist's Pipe.
  • Apiarist's Pipe GUI improvements, by Thibaut Fagart:
    • Make clicking through the list of bee filters and species work like clicking through gate triggers/actions:
      • Shift-clicking clears the selected filter.
      • Left-clicking advances the selection forward.
      • Right-clicking moves the selection backward.
    • Added support for NEI drag-and-drop to the bee species filter.
  • Enabled the incomplete Project: Red bundled redstone support from ten years ago.
    • Pipe Gates can now use triggers and actions to react to P:Red bundled cables.
    • Project: Red does not have the restriction on only allowing connecting freestanding wires to pipes. It's unlikely the upstream mod is going to have the necessary APIs exposed cleanly at this point.
    • ... Wait, it's been ten years?
  • Pipe Gates can now connect to bundled emitters/receivers directly, without a cable placed in between.
  • To match Project: Red support restrictions, added a config option to allow connecting non-freestanding wires to pipes in RedLogic and BluePower as well.
  • Added a config option to allow connecting wires to gates.

Bugs fixed:

  • [#99] Fixed MineTweaker /mt reload error when adding Refinery recipe
  • Fixed the "Bundled Redstone Inactive" trigger not working correctly.

7.99.24.8

beta10 февраля 2025 г.

Bug Fixes:

  • Fix the heat exchanger passing a null fluid when auto-outputting an empty tank.
  • Fix kinesis pipes never configuring on the client, which cause client-side engine rotation to not work correctly.
  • [#4385] Fixed the autoworkbench duping leftover tools.

Changes:

  • Ported Engine Chaining:
    • Attach up to 3 stirling or 5 combustion engines together in a line to form a chain.
    • "Chained" engines send power directly to their destination.
    • Redstone engines cannot be chained.
  • Ported the Gate Copier
    • This doesn't perform any validation on the copied triggers and actions at the moment.
    • It is made in an assembly table from a wrench and an iron chipset.
  • Added oil generation debug logging:
    • Enable some logging by adding "-Dbuildcraft.energy.oilgen.debug=log" to your launch arguments.
    • Enable all logging (very spammy) by adding "-Dbuildcraft.energy.oilgen.debug=true" instead of the above to your launch arguments.
  • Updated Chinese translation. (SampsonnZ)
  • [BuildCraftGuide#2] Added some transport, silicon, triggers, and actions documentation to the guide book (LuigiHutch)

7.99.24.7

beta10 февраля 2025 г.

Bug Fixes:

  • [#4553] Fix diamond pipes not considering IC2 cables with insulation the same non-insulated versions. (ashlanderr)
  • [#4562] Fix odd crash when opening an assembly table.
  • [#4568] Fix heat exchangers resetting whenever a neighbouring tile entity was changed.
  • Potentially fixed a bug with wildnature.
  • Removed log spam whenever a heat exchanger has fluids that cannot have heat exchanged between them.
  • Hooked up the quarry config options added in 7.99.24.5 - so now they can actually be used.

7.99.24.6

beta10 февраля 2025 г.

Additions:

  • Re-added the pipe traversing item filter parameter.
    • So now you can check if cobblestone is travelling through and item pipe specifically, rather than anything.

Localisation:

  • Updated the Swedish localisation (Regnander)

Bug Fixes:

  • [#4534] Fix an odd crash when trying to get collision boxes for a quarry.
  • [#4543] Fix attempting to fill a nearly-full combustion engine with a water emmitting a lot of log messages.
  • Fix dirty fuels outputting a quarter of the power that they should have been.
  • Fix the quarry not working when it's battery went above 18,000 MJ.

Совместимость

Minecraft: Java Edition

1.11.2–1.12.21.7.10–1.8.9

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Лицензия:LicenseRef-MMPLv1
Опубликован:2 года назад
Обновлён:7 месяцев назад
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