Моды/Better Than Wolves
Better Than Wolves

Better Than Wolves

Better Than Wolves is a Minecraft mod that not only adds new items and blocks, but also provides incredible functionality for engineering and design while maintaining the original feel of Minecraft.

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4.B0000003

release11 июня 2023 г.

December 24, 2020

  • Added the ability to piston pack Loose Stone items into Loose Cobblestone blocks.
  • Added more spoilerific feature descriptions to the change log for version 4.B00 (Vegehenna) in the readme.
  • Added a sound effect whenever the player can't eat something for whatever reason (like if full, or they have food poisoning).
  • Changed blacksmith villager trades involving raw ore to involve nuggets instead, to make them a tad less restrictive.
  • Changed (reduced) the price of hoe blacksmith trades to reflect hoes being crafting with 1 ingot instead of the old 2.
  • Changed Wicker blocks and slabs to not allow tools to be stuck in them. This should not affect already placed tools.
  • Changed the way food poisoning works, so that you can no longer drink potions (or milk) while it is in effect, in the same way that you can't eat food. This corrects an exploit that made Rotten Flesh way too effective a food item once milk was obtained, serves to make milk a far less effective counter to Jungle Spiders, and also ups the value of splash potions.
  • Changed the way lightning strikes calculate damage to entities around them to correct some rare issues with players being killed by them when a strike occurred above them while below ground.
  • Fixed a problem where upside down slabs placed next to mature groth wouldn't render correctly.
  • Fixed a problem where the Refined Pickaxe and Mattock were not effective versus Obsidian.
  • Fixed a problem where Nether Bricks were subject to Piston packing in incorrect quantities.
  • Fixed a problem where Blight would devour Packed Earth and Dung Blocks in an entirely unreasonable manner.
  • Fixed a problem where strings connecting Stakes would not render correctly at intersections.
  • Fixed a problem where eating Cream of Mushroom with a full inventory would not produce an empty bowl.
  • Fixed a vanilla problem where Wither Skeletons would spawn in 2 height gaps, resulting in suffocation death.
  • Fixed a problem where the contents of the Millstone weren't being appropriately saved and loaded.
  • Fixed a problem where signs and skulls weren't properly updating neighboring blocks when placed.
  • Fixed a potential crash when placing lit Crude Torches on leaf blocks.
  • Fixed and exploit where switching from a baited to unbaited fishing rod could allow you to catch fish without expending bait.
  • Fixed a problem where Buddy wouldn't update the power state of neigboring blocks when moved by a piston.
  • Fixed a problem where upward facing blocks (like Buddy) would face downwards when rotated on a Turntable.
  • Fixed a problem where the player's respawn position was being reset when returning from The End dimension.
  • Fixed a problem where Repeaters would pulse briefly when placed.
  • Fixed a problem where Stone Brick variants (mossy, etc.) would drop individual Stone Brick items that wouldn't work properly in some crafting recipes.
  • Fixed a problem where status effects like hunger and health weren't properly transferred when travelling between dimensions.
  • Removed / Deprecated the Mould. It had never been properly adapted to multiplayer resulting in some pretty severe exploits. To fix that would take a relatively large amount of work, when from asking around the community it seems like a rarely used feature that no one will particularly miss. It's unfortunately just not worth having around anymore . Existing Mould items will still hang around in your (or the Anvil's) inventory, but the Turntable crafting method and Villager trade have been removed, and they will no longer remain in the Anvil inventory upon closing . Farwell old friend... you will be missed <queues bugles, pours one on the curb, shakes fist at uncaring universe>.

4.B0000002

release11 июня 2023 г.

May 5, 2019

  • Changed the way dirt loosens its neighbors when dug with crappy tools to make for more interesting behavior, and so that dirt slabs loosen in the same manner as full blocks.
  • Changed child animals to not grow into adults unless they have the space around them to do so. This fixes a bug where children would sometimes suffocate upon growing into adults, and puts another juicy nail in the coffin of quantum animal farms.
  • Changed (rebalanced) desert and jungle temple loot to be more interesting, and less uber.
  • Changed village blacksmiths to generate with water in their trough, rather than lava, as it is more thematically appropriate and a slightly less advantageous find given how powerful lava can be in the early game.
  • Changed the way chunk generation works slightly, so that changes made to structures (temples, village buildings and strongholds) will no longer affect stuff like the distribution of ores within a chunk or other random "decorative" aspects. However, this necessitates that such things will be affected one last time for this one release. This will not affect biome distribution or the contour of terrain, or anything major that would cause seams in your world, but will affect minor aspects like where a particular veins of ore or trees may appear within a chunk. This was done so that changes can be more easily made to things like loot lists and structure details without having to worry about affecting too many other aspects of chunk generation.
  • Changed cows to experience less knockback than other animals as befits their stature.
  • Changed Mushrooms to be crushed by falling blocks.
  • Fixed a problem where sheep were still breeding with Cookie rather than with Pumpkin Pie.
  • Fixed a problem where cows wouldn't bestow their hoofsies while grazing.
  • Fixed a problem where pistons would occasionally extend two arms when first placed by the player.
  • Fixed a problem with the weeds texture not being reinitialized when a new texture pack is selected. This will hopefully fix rendering issues with weeds that players were experiencing.

4.B0000001 b

release11 июня 2023 г.

Version 4.B0000001

Mar 8, 2019

  • Added Hardcore Trim. This means that Shears are now required in order to harvest the top of Hemp plants, without also killing the bottom. Non-player harvesting (Pistons, Block Dispenser, etc.) isn't affected by this, so as to not interfere with existing builds.
  • Added Straw as a new item. It is harvested from the bottom block of mature Wheat, and may be fed to cows and sheep.
  • Added the ability for playas to enchant hoes.
  • Changed Hemp to only drop seeds when the top of the plant is harvested, not the bottom. The texture has also been changed to reflect this.
  • Changed Endermen to not be able to teleport onto block types that mobs can't spawn on (eg. wood). Light levels still do not affect this however.
  • Changed the Iron, Gold, and Diamond Hoe recipes to consist of 3 Shafts in a vertical line, with a single ingot to the top/side, instead of the two ingots it previously required, to better balance it relative to other tools. The Refined Hoe recipe remains unchanged.
  • Changed the Brick Oven to allow the player to add any size fuel (logs, etc.) when it is in the last visible stage of burning down (the non-whole-log texture) to make it a little more user friendly.
  • Changed a number of mobs and animals to set fire to other entities that they attack while on fire, similar to how zombies worked previously.
  • Changed a few things about how entities are unloaded to hopefully reduce the occurrences of players becoming invisible to each other.
  • Changed (reduced) the time it takes to weave Wicker as it was rather excessive when making Hampers.
  • Changed (refactored) how tool enchantability works internally to clean up the related code a bit.
  • Fixed burning wolves and players dropping cooked instead of burned meat.
  • Fixed a problem where Reeds could no longer be placed on blocks diagonal to water.
  • Removed the recipe for Grass Planters as they opened up a number of exploits with regards to feeding animals, and they no longer really had an intended purpose within the mod. Such Planters already within your world are unaffected by this change, but new ones may no longer be created.
  • Added new Wet Brick and Uncooked Nether Brick items as the interaction between the clay ball items being applicable as both mortar and placeable brick blocks was creating unnecessary interface confusion. They're created with a single item of the corresponding type in the crafting grid.
  • Changed the various forms of mortar (Clay, Slime, and Nether Sludge) so that it can be applied to blocks regardless of whether you're sneaking or not. Hence the need for the above new items.
  • Changed the color of Nether Sludge to help visually differentiate it from Nether Brick.
  • Changed Buckets to no longer place as blocks for similar reasons. I need to rework that system before proceeding further as it was way too prone to unintended consequences like accidentally placing buckets in lava while sneaking. Until then, they may still be placed with Block Dispensers if you really feel the need to play with their block form.
  • Fixed a duplication exploit with Wicker Slabs.
  • Fixed an issue where mobs could spawn on ladders.

4.B00 b

release11 июня 2023 г.

Version 4.B00

Feb 16, 2019

  • Added Vegehenna. It's a feature. It's a way of life. It's a revolution. Vegehenna.
  • Added Hardcore Weed, Hoes, and Basket Weaving.
  • Added Bread Dough as a new item. It is crafted with three Flour and a Bucket of Water, and can be cooked in an oven or kiln to bake bread, replacing cooking flour directly.
  • Added new flammable Wicker Block, Wicker Slab, Wicker Pane, Grate, and Slat blocks. I've split them off from some old combined block ID usage so they should now have more consistent and appropriate behavior overall (step sounds, applicable tools, etc.). All such blocks already in your world will not be affected by this change, and conversion recipes for old to new blocks have been provided for each block type.
  • Added Hopper filtering attributes to a bunch of the newer items and blocks that have been added to the mod. I fell a bit behind on those, but they should hopefully all be accurate now.
  • Added a more detailed change log for version 4.AFFFFFFF to the readme, which contains more spoilers than the original release.
  • Changed Wicker textures to be lower contrast, to look a little more natural.
  • Changed hats to be a little easier to wear.
  • Changed Pistons to be more resistant to jamming on chunk load. I haven't diagnosed or corrected the underlying vanilla problems, but I put some code in place to check for when they're stuck in an invalid state with an unextended piston base having an extended piston arm, so that they can fix themselves the next time they're updated.
  • Changed (reduced) the number of Donuts cooked in the Cauldron at a time from 4 to 2 to balance relative to the new bread recipe.
  • Changed (rebalanced) the Cookie Dough recipe to require 4 Flour (plus Chocolate), rather than just 2.
  • Changed the Pumpkin pie recipe to require 3 Flour (plus sugar, a whole pumpkin, and an egg) instead of 1.
  • Change sheep to breed with Pumpkin Pie rather than cookies.
  • Changed (refactored) a bunch of block and item code to clean things up a bit. This mostly had to do with the physical properties of items (and blocks in item form) such as buoyancy and Hopper filtering. The changes to Hopper filtering, and Block Dispenser block placement were particularly extensive so please let me know if you notice any problems there.
  • Fixed a problem where Saws were not properly harvesting Vine blocks and other vegetation, and where they would not be appropriately powered if placed directly on a powered Axle.
  • Fixed a problem where a large amount of hunger would sometimes be consumed while climbing ladders.
  • Removed all modifiers to crop growth based on what blocks neighbor them. These were vanilla modifiers that were never well understood, and which were difficult to intuit, and thus I did not feel they contributed anything positive to gameplay.

Vegehenna details:

  • Added new weeds which will grow on the new tilled earth blocks, and which are capable of growing either alone, or in the various types of crops.
  • Added new tilled earth blocks that need a supporting block under them to remain in place, and which support the new weeds. Already placed tilled earth blocks will remain unchanged to avoid messing with automation, but if the earth is retilled, or the new type of wheat is planted on them, they'll convert to the new.
  • Added a new Planter with Soil type which requires irrigation, like tilled earth. Unlike tilled earth, Planters may be irrigated from directly below, weeds will not grow on them, and they do not need to be retilled after crops are harvested, making them ideal for automation and unsupervised crop growth. The recipe has also been changed to just be an empty planter with loose dirt, no longer requiring bonemeal (bonemeal may be added to the block once placed, as usual). Old planters within your world are unaffected by this change, and a conversion recipe has been provided for them.
  • Added a new type of wheat that replaces the old and which has its own unique growth properties, left for the player to discover. Old wheat crops and items will still function as previously to avoid messing with automated builds, but no new ones will be generated within newly generated chunks. This means that old wheat will not be present in any new worlds that are started. A conversion recipe from old wheat seeds to new wheat has also been provided to kick start your horticultural odyssey.
  • Changed Hoes to operate on left-click, and to take time in order to till earth. They can now also be stuck in blocks for storage, like many other tools.
  • Changed (increased) the distance you can fall onto tilled earth without trampling crops so that you can safely step off slabs, to provide a bit more flexibility in farm design.

4.AFFFFFFFd

release11 июня 2023 г.

Version 4.AFFFFFFF

Jan 09, 2019

  • Added Animageddon. Accept no pork based substitutes.
  • Changed the glass block recipe to require 8 blocks of sand and 1 Nether Quartz in a Crucible to produce 4 blocks of glass. This was done to better balance it relative to other building options.
  • Changed the math involved in determining when pathfinding has arrived at a destination slightly to provide more accurate outcomes.
  • Fixed a problem where a crash could occur when pumpkins and melons grew on top of their own stem.

Details:

  • Added Hardcore Hunger For Animals. Animals will now need to eat in order to survive.
  • Added ability for animals to heal over time if they are well fed.
  • Changed animals to graze on crops and various other forms of vegetation (especially pigs).
  • Changed wolves to be able to starve to death when possessed.
  • Changed animals to only follow handheld breeding items, if they are ready to breed, to help make sorting them a little easier. Note that this doesn't apply to chickens and Chicken Feed, as that is both a food source and a breeding item.
  • Changed chickens to no longer spawn in snow biomes.
  • Changed milk, and wool production to be dependent on an animal's hunger. They will need to be well fed at all times for production to continue and will consume more food than usual while producing.
  • Changed animals to drop Burned Meat rather than cooked when they die while on fire.
  • Changed Carrots and Potatoes to not drop a full carrot or potato when harvested before fully grown.
  • Changed Wheat and Hemp to not drop seeds unless fully grown.
  • Changed (reduced) the rate of Mycelium spread.
  • Removed the ability to "cure" Mooshrooms with shears.
  • Removed the ability for bonemeal to grow grass and flowers given they are now a food source for animals and not just decorative.

Совместимость

Minecraft: Java Edition

1.4.2–1.5.21.2.3–1.3.21.0–1.1

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Лицензия:CC-BY-4.0
Опубликован:2 года назад
Обновлён:2 года назад
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