
The Bracken Pack
A data pack that adds 11 fantasy dimensions to Minecraft!
Bracken Pack #122
release9 сентября 2025 г.END OF SUMMER 1.21.8 UPDATE
Have You noticed I’m slowing down?
SPECIES CHANGES
-New players who start on a Bracken pack world will be prompted with a dialog screen asking which species they’d like to play as. After selecting, they will also be asked if they would like to start their adventure in the respective home dimension of that species.
Each dimension comes with a difficulty rating as well as a warning for certain dimensions like Dormis.
To prevent players from getting “locked” into an undesirable dimension, I made it so players will respawn in the overworld if they die. However, if you make it far enough to set your spawnpoint with a bed or respawn anchor, you will instead respawn in your chosen dimension.
-Species beginner scroll has been removed.
-Removed lackluster Frostkin buff they get from walking in powdered snow.
-Replaced Outlander backstab ability with auto swiftsneak.
-Fixed issue with Dwellers getting blinded by bright, light source blocks.
-Fixed issue with former Villain players retaining extra hp even after changing species.
DORMIS CHANGES
-Bezerium biome now has more red sandstone than yellow concrete powder. It also has a lot more fire.
-Kedeshium biome has been migrated to a higher y-level and contains granite instead of obsidian.
-Hebronium biome has been modeled to look like the old Kedesium biome with obsidian and crying obsidian blocks.
-Added howling wind sounds to shechemium biome.
-Cut the size of the Dormis maze template pool in half to reduce the lag it generated.
-Added tnt traps to Dormis, as well as motion detecting copper bulbs, and “false” tnt traps just to confuse people even more.
-Dormis slate now generates in the kedesium biome, Dormis maze now generates in the ramothium biome.
-Added 7 new mobs to Dormis, each based on certain mix/max strategies.
- 
Blinded Markskin are a long-ranged mob that fires a bow with rending, flame, power x5, punch x2, and splintering x3, while using instant damage x3 tipped arrows. They also wear little blindfolds but they’ve been modified to have increased player follow range. 
- 
Phariserpens are a tanky mob that has armor piercing cryolith sickle attacks that deal poison, slowness, and blindness effects. 
- 
Bonewaller mobs have meteoric armor with boldness x5, a wolf’s head helmet to increase attack damage, strength x3 effect, and wield the same mortal cull greataxe weapon that drops from the Panacea sporangium boss, freshly enchanted with mortality x5, knockback x2, fire aspect x2, reverse thorns x3, and devouring curse x3. 
- 
Plunderer mobs have the wind charged effect, jump boost x3, and pushback x3 on lustra armor. Also on armor can be found full feather falling, blast protection, thorns, and float walker enchantments. They attack with a mace with breach x4, knockback x2, windburst x3, sharpness x5, and density x5. 
- 
Forsaken Miner shoots a crossbow with fireworks rockets, rending, and multishot x3. They hold a totem of undying in their offhand and set off a small firework explosion every time they get hit by an entity. 
- 
Ferral Fae mob is equipped with verdant armor, a wanderlight wand in the mainhand, and a copper apple in the offhand. They have permanent regeneration, fire resistance and health boost effects. 
- 
Betrayerkin might be broken. I min/maxed every defensive stat and the results are monstrous. It takes an iron golem 26 strikes to finish them off. They have cryolith armor with protection 4, a lustra buckler with guarding 5, and a tulip wand in the offhand with guarding 5. Cryolith has terrible durability and breaks rapidly, but item durability is negated when equipped to a mob. 
GLACIUM CHANGES
-Fixed issue with Bygone viceroy instantly dying and transforming into two slayerkin mobs.
-Fixed issue with Glacium sun structure deleting nearby terrain.
-Frostkin Glacium mobs now drop diamond shards instead of iron nuggets and ingots.
-Added thick ocean ice layer to Glacium’s glacial mass biome.
-Added more passive mob variety to Glacium’s invasive forest biome.
OMNIDROME CHANGES
Added 3 custom Omnidrome mobs.
- 
Adapter-T is a modified vex that flies around and buffs other hostile mobs with strength and speed. More are spawned when a Macroprocessor mob is attacked. 
- 
Parser-B is a long-ranged mob that fires a crossbow with multishot x9. It fires tipped arrows containing weaving, oozing, and infested effects. 
- 
Capaciphite are giant, green shulkers with greatly increased range. They attack all players except Automech players. 
-All slimes in the Omnidrome explode in a burst of lingering potion and hunger potion effects. This makes the oozing effect dangerous.
-All silverfish spawned in the Omnidrome transform into adapter-t mobs. This makes the infestation effect even more dangerous.
-Omnidrome hostile mobs now drop iron nuggets and ingots.
PANACEA CHANGES
-Greater biodiversity added to Panacea. Noticeable increases in dolphins, fish, and hoglin across most biomes.
-Fixed issue with verdant helmet crafting recipe not working.
-Added new biome to Panacea in honor of data pack developer and Youtuber extraordinaire, Conure. The conure conclave features a variety of tree types, as well as floating islands. I’m still working on a means to inundate the biome with an abundance of parrots without causing lag though. (I’m probably thinking structures tbh)
PAX CHANGES
-Added happy ghasts to Pax.
-Removed powdered snow from Pax and restored water ocean.
SANCTUM CHANGES
-Sanctum whirlwinds have been replaced with giant breeze mobs. Be careful, they will still catapult you high into the air!
-Fized old issue with Sanctum functions not triggering if the player had never once held the sneak key.
-Silverfish now spawn in Sanctum’s toxic playa biome.
BRINE CHANGES
-Added new block to the game. The block of lustra is a pink-colored block and drops 9 lustra pearls when mined with a pickaxe. In turn, 9 pearls can be used to craft a block of lustra with a crafting table. The blocks can be found at the center of every giant clam structure in the Brine.
FAEWILD CHANGES
-Flying boat ability book has been removed and replaced with the Void pull ability book. Players can now craft a flying boat with pale oak planks and a single ghast tear.
To craft, place the planks as you would when crafting any boat. Place the tear in the center.
-Modified loot tables of ferryman houses to include both ghast tears and pale oak planks.
-Changed all ferryman traders so they no longer offer any flying boat book trades.
-Changed all pack rat traders to no longer sell the non-functional bucket of salmon trade. (The fish was supposed to drop a worldsoar book when slain).
-Void pull is a quality of life ability book, designed by Grandmaster. Have you ever lost all your items and spent wayyyyy too long trying to find them again? Worry no longer. With void pull, simply click to teleport all items within a 100 block radius to your location. (Also works for stealing items someone else dropped!)
UNDERDARK CHANGES
-Partial construction of the Underdark trade metropolis has been completed. The megastructure can be currently found in the diorite sea biome, but there are currently no mobs, loot, or houses yet added.
-Giant Underdark bats no longer follow players in creative mode.
VARSKSPACE CHANGES
-Reworked Varskspace’s only biome into 4 new biomes; the ahimaaz reach, chrysoprase belt, non-maxwellian sector, and vonstein expanse. The vonstein expanse was made in reference to fellow data pack creator Von Leipenstein and his adroit data pack, “The Expanse," for getting my custom sun textures working again! You’re a genius dude!
-Modified Varskspace worldgen so it could accommodate more than one biome. Turns out, the current Varskspace noise file wouldn’t allow me to include more than one biome in the dimension. I had to rebuild the entire noise file from the ground up using the Faewild’s base worldgen as a template.I think I did a good job at recreating the original varskspace feel but it took me forever to figure it out!
ITEM CURRENCY CHANGES
-Silversteel items (ingots included) clear all debuff effects from a mob or player when struck. Removes things like poison, slowness, etc…
-Added diamond shards. Craft 9 together to make a diamond. A diamond can, in turn, be used to craft 9 shards.
-Added silversteel shekels. Craft 9 together to make a silversteel ingot. An ingot can, in turn, be used to craft 9 shekels.
-Added old world bronze assarions. Craft 9 together to make a bronze ingot. An ingot can, in turn, be used to craft 9 assarions.
-Added old world bronze quadrans. Craft 4 together to make a bronze assarion. An assarion can, in turn, be used to craft 4 quadrans.
-Added old world bronze leptons. Craft 2 together to make a bronze quadran. A quadran can, in turn, be used to craft 2 leptons.
MISC CHANGES
-Added grapes to the game. You can find them by breaking azalea leaves.
-Added leaf litter and flower petals to biomes in Panacea and the Faewild.
-Added cleaving enchantment. Does the exact same level of armor piercing breaching does but with axes instead of maces
-Added scorning enchantment. Gives entities the bad omen effect when struck.
-Conure fixed an annoying invalid loot table pointer so it is no longer annoying.
-Conure cleaned up texture pack code and fixed issue with mass heal book error spam.
-OH, and FINALLY got the custom suns textures working again at long last! Thank you Von Leipenstein I wouldn't have been able to figure it out without you!
Bracken Pack #121
release23 июня 2025 г.BRACKEN PACK 1.21.6 UPDATE
Three main objectives left before I retire the pack. The upcoming underdark megastructure, Dormis rework, and incorporation of more custom mobs. In the meantime, enjoy the following changes!
MOB CHANGES
-Glacium mobs have been buffed. Enemies, mounts and wolves have been granted +25 bonus armor.
-Buffed Glacium Frostkin enemies drops. (Great source of iron!)
-Added sanctum wolf to toxic playa biome. Wolf is typically invisible unless angry. Can also be tamed and is much easier to see when wearing a collar.
-Added mayor mob to the faewild. Wields a powerful item called the, “wanderlight wand”. The mayor has a very small player detection radius but also wears armor with the searing surface enchantment.
-Renamed existing Frostkin enemy names to, “Spearkin”, “Bowkin”, and “Riderkin.”
-Frostkin mobs have new, retextured faces.
-Added new Glacium watchman head texture.
-Added new face texture for the frostforged minions spawned by the Bygone viceroy boss.
-Added a new Glacium Frostkin enemy called, “Slayerkin.”
-Added faewild giant.Equipped with a stone bludgeon with high knockback as well as full mim silk armor. Drops mim silk strands when slain.
-Players can now build hostile netherite golems out of two netherite blocks and a pumpkin block. WARNING: It is a terrifyingly dangerous mob.
-Added mimic mob. Players can craft a mimic with wooden planks and a creaking heart. Initially spawns in a dormant state but wakes up and attacks players who get within three blocks.
-Hammerhead land shark mob has been added to the Brine. Only spawns in light level 14 or lower, such as when it rains. Wields a toothed sword weapon. Drops shark teeth items when slain.
-Added macroprocessor mob to Omnidrome. Basic mob that is big, slow, and tanky.
-Added nutrimonitor mob to Omnidrome. Fast mob that summons a firework explosion whenever hit.
DIMENSION CHANGES
-Adjusted clouds levels for all dimensions. Void and varskspace have no clouds.
-Added sandstone and sand particles to Dormis shechemium biome
-Added Dormis nether fog (may remove at a later date)
-Added Dormis aqueduct structure.
-Fae theatre structure has been slightly changed to include a canopy.
-Most structures in the Faewild now load with custom bracken pack Paintings. (Fae Woman by Tytoninae)
ITEM CHANGES
-Buffed lustra armor to have more armor, toughness, and also protect against mob attacks and arrows instead of purely player attacks.
-Buffed silversteel to have the same armor toughness as netherite.
-Silversteel pickaxes can now break bedrock.
-Verdant armor crafting recipes have been changed to require 8 panaspores instead of one.
-All stone weapons can be obtained by putting a stone sword in a stone cutter.
-Added nine new fruit item tree drops. Banana and warped fig texture by Yoann.
- Lemons drop from birch trees.
- Oranges drop from acacia trees.
- Coconuts drop from jungle trees.
- Bananas drop from mangrove trees.
- Pale pears drop from pale oak trees.
- Olives drop from spruce trees.
- Cherries drop from cherry trees.
- Nether peppers drop from crimson fungus.
- Warped figs drop from warped fungus.
- Drops for Azalea trees are currently pending, depending on fan suggestions.
-Eating lemons grants 1 second of slowness and makes a “pop” sound.
-Eating a nether pepper sets the ground on fire and switches your species to netherkin. -Eating a warped fix switches your species to Frostkin. -Eating an apple switches your species to human.
-Added wanderlight wand. Crafted with a nether star and end rod. Comes with an intrinsic custom enchantment that teleports entities to a random location within a hundred or so blocks when hit. -All wands now have very slowed attack speed.
-Retextured enchantment books duplicated with mim silk to be blue to better indicate they were duplicated items.
ENCHANTMENT CHANGES
-Added banishment enchantment which only exists on wanderlight wands. Teleports hit mobs to a random location and cannot be removed with a grindstone.
-Guarding enchantment now only works on shovels and spears.
-Added obliteration enchantment that summons lighting on enemies when the player hits them during a thunderstorm. Only enchantable on spears and shovels.
-Mortality only works on swords now.
-Butchering now only works on axes.
-Added instability curse. Fireworks summoned at the wearer's location when hit by a mob or player.
BUG FIXES
-Fixed issue with brine mobs enchantment item data not working. -Corrected issue with a single piece of silversteel armor granting 100% lighting/enderpearl/mace smash damage resistance. -Milk now clears away the bonus armor granted by iron apples.
-Adjustments to y-level at which first time dimension text triggers.
-Fixed golden bludgeon recipe.
-Fixed mirrored meteoric sickle recipe.
-Update test error on brine custom potion crafting -Fixed missing texture for scepter weapon.
-Sporangium boss activation regen effect fixed.
-Broken compass item name fixed.
-Corrected instance of keeperscout in the fae theatre having overpowered trades.
-Fixed loot table fixes of Pax crofter.
-Corrected names of flying boats created with the flying boat ability book.
-Fixed issue with magnificent mansion loading without an exit portal included.
-Partial Hunter rework. Hunters no longer morph when eating plants but just morph when eating uncooked meat.
-Rectified the /function bracken:config command. Entries were displayed correctly but the text was unclickable.
-Rectified the /function bracken:admin_commands/teleport_to_dimension command. Entries were displayed correctly but the text was unclickable.
Bracken Pack #120
release8 мая 2025 г.HOTFIX UPDATE
Ugh, I hate making these. Figured I'd make it up to you guys though by adding a few new things along with the bug fixes. Enjoy.
BUG FIXES
-Missing advancement background textures added back in. Some have also been re-styled.
-Issue with Brine whirlpool teleport not working has been fixed. (Just straight-up changed the structure to contain an activated conduit)
-Issue with the portal in the Sanctum embassy not taking players to Omnidrome has been fixed.
-End crystals have been re-enabled as a means of traveling between the Omnidrome and Sanctum, but only if the player has already used the embassy portal or void to get to the Omnidrome first.
-Issue with Pax portal not taking players to Dormis has been fixed.
-Missing scepter texture has been fixed.
-Min silk enchantment book duplication crafting no longer requires a diamond.
-The texture of the travel Call book found in Varskspace spires has been fixed.
-Reworked many advancements to more accurately indicate to the player how to travel to other dimensions.
-Hyperabundant nether quartz ore has been severely nerfed in crimson organism and creeper dominion panacea biomes.
-Turns out the creeper horn item is crazy powerful for tnt farming. As such, it can now only be obtained by killing the Gigaton Creeper in the Panacea creeper pyramid.
-Cleaned up terrain displacement around creeper pyramid.
-Players now get slowfall instead of resistance traveling to Panacea and Glacium.
-Wither roses and wither rose wands now appropriately protect Netherkin and Enderling players from rainfall damage when held.
NEW THINGS I ADDED TO MAKE MYSELF FEEL BETTER
-Most weapons variants, ie. bludgeon ,buckler, cutlass, etc... are now all craftable.
-Buckler, Cutlass, Rapier, and Katana weapons can now block.
-Rapiers rapidly block melee attacks, cutlasses ignore the shield disabling effect of axes, katanas can deflect projectiles, bucklers can deflect everything a shield can.
-Bludgeons now have knockback instead of knockback resistance, cutlasses and bucklers no longer grant armor, greatswords deal more damage, daggers grant swift sneak, katanas no longer reduce jump strength, spears have increased attack range, sickles have increased damage, warhammers disable shields longer than axes.
-Brine block break speed reduction has been increased from 75% to 85%.
-Players exposed to rain in the Brine now get haste effect x3.
-Added new advancement for players who experience the Brine's rain.
-Players can no longer end up in Pax randomly from Void travel.
-Added secret new advancement for players who fall to the bottom of the Void and randomly end up in the Void again.
-Added 3 new Varkspace themed advancements obtained by generating lightning, finding a Varskspace spire and teleporting back to the overworld.
-Added new advancement for players that dig their way to the Nether through the Underdark.
-Added firefly bushes to the Faewild foison fields biome.
Bracken Pack #119
release24 апреля 2025 г.1.21.5 UPDATE
Whew! This update was a painful one to get through. A recent change made to minecraft shaders has made the custom suns inoperable for the time being. Hopefully, after some of the more recent snapshots, shader changes will settle down and I can figure things out.
Aside from 1.21.5 compatibility, enjoy the following new features!
MOB RESKIN CHANGES
-Chickens in the Faewild are reskinned as turkeys.
-Chickens in the Brine are reskinned as ducks.
-Chickens in the Underdark are reskinned as dodo birds.
-Chickens in Glacium are reskinned as puffins.
-Chickens in Panacea are reskinned as “Sapidus Rex.”
-Frogs in Panacea can have one of three poison dart frog skins.
-Frogs in the Underdark are reskinned as toads.
-Pigs and Cows in the Faewild castle are reskinned as two mimic variants.
-Pigs in the Underdark are reskinned as half-hoglins.
-Cats in Panacea can have one of three big cat skins.
-Cats in the End are reskinned as ender-panthers.
-Cats in the Underdark are reskinned as saber-toothed cats.
DIMENSION CHANGES
-Conduit travel between the overworld and Brine has been re-enabled and improved. Being within three blocks of a conduit while staring at its top surface will transport you within a few seconds. Special thank you to Star Seed and SirFluffyPuffs for making the request!
-Updated Brine structures containing conduits, like the deluge city and brine_fan to reflect recent Brine tp changes.
-All stacked dimensions now have y-level antigravity dynamics like Sanctum. If you reach a high enough y-level, you jump higher and higher until you levitate upwards. You can also hold “sneak” to float back down.
-Players will now need to break bedrock to be able to travel to the Underdark.
-Bedrock breaking pickaxe enchantments have been added to ancient city loot and faewild village/castle loot. Players no longer have to purely rely on glitches to break bedrock or skulk-spreading to corrupt bedrock into skulk blocks. Although, I’m not stopping you if you do.
-Players can now visit the Underdark roof. Although the roof is primarily bedrock, it’s much easier to get past than the nether roof. Rifts and holes in the roof commonly have giant mushrooms growing out of them, making them easier to spot.
-More netherrack added to the lower layers of the underdark.
-Granite block layers added to the titan dripstone Underdark biome.
-Players will now need to break bedrock to be able to travel from the Nether down to Sanctum.
-Players can now visit the Nether roof without a wither skull.
-Dweller drill structures have been made more common in the Nether. By punching holes in the Nether roof, they make it possible for players to get below the bedrock even with zero items.
-In the Sanctum dimension, players can now build up to 32 blocks below terrain generation in the void beneath the world. Building void bases has never been easier!
-Sanctum mini hanger now has the bottom floor removed, exposing it to the void and making it easier for players to find.
-Sanctum now has slightly taller terrain.
-Towering beanstalk structures now generate in overworld plains, forest, and meadows biomes. They provide a convenient way for players to reach the Faewild without building a tower.
-Small and large cloud structures have been added to the Faewild.
-Players can get to Pax from the Faewild by entering Faewild clouds.
-Pax water ocean has been replaced by an ocean of powdered snow.
-Slight modifications to Faewild features to accommodate giant clouds.
-Removed negative ambient lighting from most dimensions. This was done to stop weird 1.12 water texture overlays from impeding underwater vision. As a consequence, dimensions like the Faewild, Panacea, and Sanctum, now no longer have a colored tint.
-Panacea now has a day/night cycle
-Block breaking speed reduction removed from Glacium
-Block breaking speed reduction added to Brine when outside of water.
-Underwater block breaking speed has been increased to the point that it’s much easier to break blocks in water than on land.
ENTITY CHANGES
-Fae emperor boss now places an exploding warped mushroom instead of ender crystals while fighting the player.
-Unsung boss now places ender crystals instead of instantaneously detonating primed tnt.
-Giant Jotun bats now spawn in the Underdark. They can pick the player up, deal damage to the player while holding them, and even drop the player.
-Changed appearance of Lost Miner to look more like a Dweller.
ITEM CHANGES
-Copper pickaxes, hoes, and axes break blocks faster. Another special thank you goes out to Star Seed and SirFluffyPuffs for making the request!
-Silversteel now grants enderpearl damage resistance.
-Silversteel now has a built-in smite enchantment.
-Holding a wither rose in either hand prevents the player from getting the wither effect.
-Players can craft a wither wand with a stick and wither rose. Prevents the wither effect when held but also withers any mobs you hit with it.
-Players can craft a tulip wand with a stick and one of every kind of tulip. Prevents the weakness effect when held but also weakness any mobs you hit with it.
-Holding a torchflower in either hand prevents the player from getting the glowing effect.
-Players can craft a torchflower wand with a stick and torchflower. Prevents the glowing effect when held but also glows any mobs you hit with it.
-Holding an open eye blossom in either hand prevents the player from getting the blindness effect.
-Players can craft an eye blossom wand with a stick and open eye blossom. Prevents the blindness effect when held but also blinds any mobs you hit with it.
-Buffed breadfruit to the point where it can restore a player wearing a full set of vitality armor to full hp.
MISC BUG FIXES/ TWEAKS
-Fixed issue with smeglin not dropping loot.
-Fixed wonky generation with fae ring structure.
-Fixed issue with wanderlight music spamming in certain biomes.
-Removed lanterns from faewild clandestine castlegrounds biome.
-Removed spiders from castlegrounds biome.
-Verdant items can now be crafted with just one panaspore instead of requiring multiple panaspores.
-Frostkin species players now stay on fire longer.
-Sanctum Pillar loot is now more diversified.
-Flying boat has been changed to pale oak variant.
-Frozen heart armor stand in the Glacium watchtower now wears cryolith armor instead of diamond.
-Middle-era watchmen now wear cryolith armor.
-Removed attack speed from Villains.
-Endelings eating chorus fruit now grants bonus saturation instead of teleporting mega distances.
-Removed leftover command block from Sanctum embassy structure.
April 25 Post Scarcity Pack
release1 апреля 2025 г.1.21.4 POST SCARCITY EXPERIMENT
A little change I hope you like. Most hostile and neutral mobs now have a chance to drop items they wouldn't usually drop.
You want panaspores? Kill a creeper. You want lustra pearls? Kill a guardian. You want the fireball book? Kill a ghast. (I don't think I can anymore)
You can also get a collection of wearable items with piglin trades.
Oh, and one more thing. This version just so happens to also contain a bunch of features intended for the 1.21.5 drop. Like giant beanstalks that spawn in plains biomes. Have fun.