Список изменений
Patch Notes 1.3.1-1.3.5
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Updated shader documentation (found inside the shader) 
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Updated FlameRender (C) Studios License to version 1.3 
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Updated shader pipeline GLSL version to 3.3 
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Added new emissive entities 
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Added specular highlight setting 
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Added new tonemapping settings 
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Added double aerogel clouds option 
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Added new 1.20 blocks for waving terrain 
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Added new 1.20 blocks for integrated PBR 
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Added settings for entity shadows and block entity shadows 
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Added mod support for physics ocean (not to be confused with physics water) 
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Added ru_RU.lang for Russian translation for 1.3.4 (1.3.5 is incomplete due to recent additions) (@Felix14-v2) 
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Improved bloom calculation 
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Adjusted default gamma 
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Adjusted volumetric lighting 
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Adjusted glint strength emission 
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Optimized glowing outline for Optifine 
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Optimized edge outline calculation 
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Optimized lighting calculations 
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Optimized vertex calculations 
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Optimized sky calculations 
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Optimized buffer writing 
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Optimized PBR and iPBR 
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Fixed biome blending 
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Fixed bloom edge leak 
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Fixed block entity shading 
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Fixed inconsistent water noise 
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Fixed certain compatibility issues 
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Fixed world curvature for entities 
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Fixed inconsistent tonemapping settings 
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Fixed inconsistent lightning flash (now Iris exclusive) 
