Список изменений
Version Changelogs:
- 
Adjusted VL gradient 
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Adjusted tonemapper 
- 
Adjusted auto exposure 
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Adjusted fog calculation 
- 
Adjusted lava calculation 
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Adjusted weather visuals 
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Adjusted fresnel calculation 
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Fixed potential issues 
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Fixed SSAO on lightning 
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Fixed reflection "blob" at low angles 
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Fixed lava uv when POM is enabled 
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Fixed terrain appearing brighter than usual 
- 
Fixed vanilla clouds having incorrect shading 
- 
Fixed sky horizon lighting not rendering correctly in the End 
- 
Fixed color issue when changing render quality lower than 1x 
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Fixed floating text when POM is enabled (may not work on Iris) 
- 
Improved vignette 
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Improved auto generated normals 
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Implemented directional lightmaps 
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Added flat water albedo option 
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Added normal map strength option 
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Added border fog to VL and fixed silhouette 
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Added resolution slider for auto generated normals 
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Added froglights, item frame, mangroove, sculk, and prismarine blocks to Default PBR 
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Added smooth materials to redstone lamp, shroomlight, sea lantern, glowstone, and froglights 
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Removed background floating text 
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Disabled edge highlight outlines by default (can still be enabled in settings) 
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Decreased redstone block emissiveness 
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Increased bloom strength back to 20% (0.16>>0.20) 
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Lens flare is hidden if darkness effect is active 
- 
Changed hardcoded gamma to 2.0 
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Moved sunPathRotation to settings.glsl 
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Slightly stronger f0 for water 
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Configuration settings optimization 
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Massive optimizations to lighting 
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Faster border fog calculation 
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Faster VL calculation 
- 
Massive code formatting 
