
SleepWarp
Accelerates time when sleeping instead of skipping directly to day.
756.7K
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Список изменений
2.0.0 Change Log
2.0.0 Rewrite
Basically everything has been overhauled and improved.
- Specific Fabric API modules are no longer bundled (jar-in-jar) with SleepWarp
- Fabric API is now a required dependency for both single player and dedicated server
 
- Replaced .prop config files with JSON
- All existing config files will no longer function.
 
- Added client configuration screen for ModMenu through YetAnotherConfigLib
- ModMenu and YetAnotherConfigLib are now optional dependencies for single player
 
- Added action bar messages
- Number of players required to sleep
- Only when config option use_sleep_percentageistrue
 
- Only when config option 
- Remaining time until thunderstorm passes
- Remaining time until players wake up
- Current day
- When waking up at dawn
 
 
- Number of players required to sleep
- Added /sleepwarpcommand- /sleepwarp config: Allows for real-time modification of configuration options.
- /sleepwarp status: Displays each player and whether or not they're sleeping.
- /sleepalias for- /sleepwarp(e.g.- /sleep config)
 
- Improved time acceleration and world simulation performance
- Time is now ticked multiple times synchronously before ticking the world, and if there still time before dawn, then the various portions of the world will be ticked on one of three single-thread executors; monsters and animals will be ticked on one, random block ticks on another, and everything else will be ran on the third. This setup allows time to advance at a steady rate while the additional world ticks are processed sequentially and asynchronously on other threads.
 
- The weather cycle is now ticked while sleeping
- Added action_bar_messagesconfiguration option, defaulttrue
- Added tick_block_entitiesconfiguration option, defaulttrue
- Added tick_random_blockconfiguration option, defaulttrue
- Added tick_snow_accumulationconfiguration option, defaulttrue
- Added tick_ice_freezingconfiguration option, defaulttrue
- Added tick_lightningconfiguration option, defaulttrue
- Added tick_animalsconfiguration option, defaultfalse
- Added tick_monstersconfiguration option, defaultfalse
- Added animal_tick_multiplierconfiguration option, default0.25- Scales the amount of times passive animals are ticked
 
- Added monster_tick_multiplierconfiguration option, default0.25- Scales the amount of times hostile mobs are ticked
 
- Changed max_ticks_addedconfiguration option default value from60to40
- Changed player_scaleconfiguration option default value from0.2to0.4
- Removed tick_chunksconfiguration option- Ticking whole chunks was a huge performance intensive option which became undesirable to use even in single player. If you simply wanted faster random tick speeds to increase sapling and crop growth, you had to also tick many things which you might not want to continually tick (like mob spawns).
 
Commit log: https://github.com/Giggitybyte/SleepWarp/compare/1.2.0...2.0.0
Файлы
sleepwarp-2.0.0+1.19.2.jar(134.47 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.0.0+1.19.2
Загрузчики
Fabric
Версии игры
1.19.2
Загрузок
64.8K
Дата публикации
2 г. назад