
Fusion (Connected Textures)
Fusion allows resource packs to use additional texture and model types such as connected textures!
4.9M
843
Список изменений
Fusion 1.2.11b
- Fixed Fusion's pack.mcmetadata not getting loaded for mod resources
Fusion 1.2.11a
- Fixed show_breaking_overlayoption for block model modifiers not working
Fusion 1.2.11
- Added show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9
- Fixed piecedlayout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for baseandconnectingmodels when rendered as items
- Fixed quads with different render types being ordered randomly for baseandconnectingmodels when rendered as items
- Fixed inverted vertical tile ordering for continuoustextures
- Fixed DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate
- Fixed NotConnectionPredicateserialization being invalid
- Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating biomeanddimensionentity predicate
- Fixed randomtexture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Fixed integration with FramedBlocks
Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
Fusion 1.2.7
- Fixed argument validation for countanddurabilityitem predicates
Fusion 1.2.6a
- Fixed connectingandbasemodels not always using correct render type when rendered as items
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence piecedlayout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for baseandconnectingmodels
- Files generated through FusionModelProviderare now tracked in the existing file helper
Fusion 1.2.3
- Added special casing for builtin/generatedparent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
Fusion 1.2.2
- Fixed pane_culling_fixculling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only pane_culling_fixoption getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
 
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added biome_grass,biome_foliage, andbiome_watertinting functions
- All texture types inherit properties from base texture type
 
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added pane_culling_fixto cull the top/bottom quads of glass panes
 
- Added item model modifiers
- Allows for conditionally changing item models
- Added count,durability,enchantment, andpotionitem predicates
 
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added altitude,is_baby,biome, anddimensionentity predicates
 
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added piecedconnecting texture layout allowing bordered textures from only a few tiles
- Added overlayconnecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a connectionskey similar to thetexturekey
- Added match_block_in_front,match_state_in_front, andis_directionconnection predicates
- Improved error messages for match_stateconnection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the fullconnecting texture layout
- Fixed match_statepredicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1a
- Fixed 'Model loader not found' errors
Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
Файлы
fusion-1.2.11b-neoforge-mc1.21.3.jar(520.47 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2.11b-neoforge-mc1.21.3
Загрузчики
NeoForge
Версии игры
1.21.21.21.3
Загрузок
119
Дата публикации
4 нед. назад