
Geckolib
A 3D animation library for entities, blocks, items, armor, and more!
25.0M
2.2K
Список изменений
v4.8
- Added "Stateless" animatables. These are an alternate way of handling animations for GeckoLib animatables.
- See: https://github.com/bernie-g/geckolib/wiki/Stateless-Animatable-Handling-(Geckolib4)
- Added:
StatelessGeoBlockEntityStatelessGeoEntityStatelessGeoObjectStatelessGeoReplacedEntityStatelessGeoSingletonAnimatableStatelessAnimationController
- Added
NetworkUtil, adding some network helpers for writing/reading RawAnimations - Added
RawAnimation#getStageCount - Added
AnimationController#getStateHandler - Added
DefaultAnimations#triggerOnlyControllerfor creating a controller specifically for arbitrary triggered animations - Added
DefaultAnimations#genericWalkFlyIdleController - Added
attack.punchDefaultAnimation constant - Added
misc.idle.flyingDefaultAnimation constant - Added
move.diveDefaultAnimation constant - Added a constructor overload for various GeckoLib renderers that takes the item directly and creates a defaulted instance using the object's registered ID for quick and easy handling
- E.G.
new GeoEntityRenderer(ModEntities.MY_ENTITY);
- E.G.
- Made the Forge network connection optional, allowing for client-only GeckoLib mods to be made if wanted
- Fixed GeoReplacedEntities not taking partialTick into account (#761)
Файлы
geckolib-forge-1.20.1-4.8.jar(1015.05 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
4.8
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
23.8K
Дата публикации
1 мес. назад