
Flowing Fluids
Gives fluids realistic flowing physics, making them mostly finite. With various settings for performance, visuals, and gameplay interaction.
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387
Список изменений
- fixed errors that caused rain to flood the world
- added the fluid_processing_distancesetting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the rain_fills_block_abovesetting
- added the only_infinite_biomes_at_sea_levelsetting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added river_onlyandriver_only_oppositemodes for create water wheels
- added the concrete_powder_drains_water_chancesetting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
Файлы
flowing_fluids_fabric_1.21.5-0.6.jar(123.25 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.6
Загрузчики
FabricQuilt
Версии игры
1.21.5
Загрузок
46
Дата публикации
5 мес. назад