Список изменений
What's New?
- Section offsets now support expressions - Example: ==Section:TopLeft, x + 5, x + 3==
- Don't ask why your hud's position would change on your x coords... but.
- For real though, it's intended use are values created with get/set variables
 
- Example: 
- Added Event Variables! - {on_join}- Is true for the first frame after joining a world
- {on_load}- Is true for the first frame after the profile is (re)loaded
- List var on_chat_message/on_chat_msg- Contains chat message received between last frame and now.
- Same child vars as chat_messages
 
 
- New icon variable: {crosshair:<texture_path>}- Acts just like {icon:<texture_path>}, but renders how the crosshair renders
 
- Acts just like 
- Variables related to the freezing (staying in powdered snow): - {is_frozen},- {is_freezing},- {frozen_per}/- {frozen_percentage},- {frozen_ticks}
 
- Is on fire: {on_fire}
- Attack Cooldown: {attack_cooldown}
- Added child variables for items related to cooldowns:- {i:cooldown},- {i:max_cooldown},- {i:cooling_down},- {i:cooldown_percentage}/- {i:cooldown_per}
 
- Facing variables:- Added variables that display 8 directions instead of 4: {facing8}and{facing8_short}- north, northeast, east, southeast, south, southwest, west, northwest
 
- {facing}and- {facing_short}are now alias of- {facing4}and- {facing4_short}
 
- Added variables that display 8 directions instead of 4: 
- Velocity Variables have been overhauled- {velocity}is now an alias of- {velocity_xyz}
- You can now have any combination of XYZ (Ex: {velocity_x}and{velocity_xy})
- Adding _kph to the end still works (Ex: {velocity_x_kph})
- You can now also end it with _mph for miles per hour! (Ex: {velocity_x_mph})
- You can now set a "smoothing" value from 0-19- A value below 0 will act as 0, and a value above 19 will act as 19. This also supports expressions!
- Ex: {velocity_xz[4]}. This will compare the positions between now and 5 ticks ago to calculate the velocity)
- Before, to make it more readable, it only updated every 5th render tick. However it's been a common request for
          it to update every tick. In v4, -freq#/-v#was added, which limits how fast a variable updates on the hud. Despite this sounding like it would be a good substitute for the old system, it is not, as it loses the "smoothing" that updating the actual change in distance would have
 
 
Файлы
custom_hud-4.1.0+1.21.5.jar(588.14 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
4.1.0+1.21.5
Загрузчики
Fabric
Версии игры
1.21.5
Загрузок
65
Дата публикации
3 нед. назад
