Моды/CustomHud
CustomHud

CustomHud

Custom Hud - A highly customizable variable-based text hud

412.4K
305
Все версии[1.21.5] Version 4.1.0

[1.21.5] Version 4.1.0

Beta3 нед. назад

Список изменений

What's New?

  • Section offsets now support expressions
    • Example: ==Section:TopLeft, x + 5, x + 3==
    • Don't ask why your hud's position would change on your x coords... but.
    • For real though, it's intended use are values created with get/set variables
  • Added Event Variables!
    • {on_join} - Is true for the first frame after joining a world
    • {on_load} - Is true for the first frame after the profile is (re)loaded
    • List var on_chat_message / on_chat_msg
      • Contains chat message received between last frame and now.
      • Same child vars as chat_messages
  • New icon variable: {crosshair:<texture_path>}
    • Acts just like {icon:<texture_path>}, but renders how the crosshair renders
  • Variables related to the freezing (staying in powdered snow):
    • {is_frozen} , {is_freezing} , {frozen_per} / {frozen_percentage} , {frozen_ticks}
  • Is on fire: {on_fire}
  • Attack Cooldown: {attack_cooldown}
  • Added child variables for items related to cooldowns:
    • {i:cooldown} , {i:max_cooldown} , {i:cooling_down} , {i:cooldown_percentage} / {i:cooldown_per}
  • Facing variables:
    • Added variables that display 8 directions instead of 4: {facing8} and {facing8_short}
      • north, northeast, east, southeast, south, southwest, west, northwest
    • {facing} and {facing_short} are now alias of {facing4} and {facing4_short}
  • Velocity Variables have been overhauled
    • {velocity} is now an alias of {velocity_xyz}
    • You can now have any combination of XYZ (Ex: {velocity_x} and {velocity_xy})
    • Adding _kph to the end still works (Ex: {velocity_x_kph})
    • You can now also end it with _mph for miles per hour! (Ex: {velocity_x_mph})
    • You can now set a "smoothing" value from 0-19
      • A value below 0 will act as 0, and a value above 19 will act as 19. This also supports expressions!
      • Ex: {velocity_xz[4]}. This will compare the positions between now and 5 ticks ago to calculate the velocity)
      • Before, to make it more readable, it only updated every 5th render tick. However it's been a common request for it to update every tick. In v4, -freq# / -v# was added, which limits how fast a variable updates on the hud. Despite this sounding like it would be a good substitute for the old system, it is not, as it loses the "smoothing" that updating the actual change in distance would have

Файлы

custom_hud-4.1.0+1.21.5.jar(588.14 KiB)
Основной
Скачать

Метаданные

Канал релиза

Beta

Номер версии

4.1.0+1.21.5

Загрузчики

Fabric

Версии игры

1.21.5

Загрузок

65

Дата публикации

3 нед. назад

Загрузил

MinenashMinenash

ID версии

Главная