Моды/Cold Sweat
Cold Sweat

Cold Sweat

Adds a fitting and difficult temperature system to Minecraft, plus more!

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Все версииCold Sweat 2.4-b05b

Cold Sweat 2.4-b05b

Beta2 нед. назад

Список изменений

2.4-b05b

  • Chameleons now require player interaction to shed
    • This is to inhibit very easy farming by putting a chameleon on top of a hopper
    • When a chameleon is ready to shed, it will start emitting particles and send a vibration with signal strength 4
    • When the player right-clicks the chameleon, it will shed chameleon molt as normal
      • This can also be done with shears in a dispenser
    • This change can be reverted by enabling "Chameleons Shed Automatically" in entity.toml
  • Insulators that require certain criteria can now display a hint in their tooltip
    • i.e. the Create netherite backtank now has the requirement "Wearing full netherite diving suit" in its tooltip
    • JSON: Added a "hint" field that takes two optional arguments:
      • "text": Display static text
      • "key": Use a translation key
      • Usage: "hint": {"text": "Wearing full iron armor", "key": "tooltip.cold_sweat.example"}
      • Only one of these fields is required
      • If both fields are defined, "key" will be tried first and "text" will be used as a fallback
    • KubeJS: Added "hintText" and "hintKey" methods to insulator builders
  • Temperature changes from shade and overcast mechanics are now handled by a single dedicated temperature modifier
    • This change "upgrades" the shade mechanic from being a side-effect of the depth system to a real feature
    • In turn, the depth system now does not count leaf blocks as solid ground
    • The temperature effect of shade/overcast can be configured with the "Shade Temperature Offset" setting, which replaces "Overcast Temperature Offset"
  • Added "/temp add" subcommand, which changes the target's body temperature by the specified amount
  • Adaptive insulation now adapts at a consistent rate instead of slowing down as it reaches its target
  • (1.16) Improved the reliability of tooltip image insertions, especially when other mods are installed
  • Switching to spectator mode now sets your body temperature to 0
  • Decreased the temperatures of some cold biomes that generate ice, so the ice doesn't immediately melt
  • When hovering over an insulation item, holding SHIFT now shows its exact numerical insulation value

Fixes:
  • Fixed crash when loading user JSON configs (from the configs folder) if they contain modded dynamic registries (modded dimensions, biomes, etc.)
  • Fixed several potential crashes when configs contain invalid IDs
  • Fixed some client-side config settings not persisting when changed in the in-game config menu
  • Fixed components requirements not working for items that have registry data in their components (i.e. enchantments)
  • Fixed jerking/bouncing motions when camera is swaying due to overheating
  • Fixed ice creating water when broken in the Nether
  • Fixed the wildcard type ("*") in JSON configs always returning false
  • Fixed Create backtank not draining pressure when providing heat resistance
  • Fixed temperature decrease due to altitude being calculated incorrectly due to formatting issues
  • Fixed heat fog not moving smoothly as the player's temperature changes
  • Fixed slowness due to freezing also affecting motion from external sources (explosions, knockback, etc.)
  • Fixed client-side temperature effects being applied twice in singleplayer
  • Fixed water droplet trails scaling incorrectly at certain GUI scale settings
  • Fixed filled waterskin having the incorrect item texture when its temperature is below -50

Technical Changes:
  • The "items" field in JSON item requirements, and "entities" field in entity requirements, are now required
    • This is because configs now do nothing if these fields are empty
  • Enum-type config fields in JSON are now case-insensitive (previously required lower-case)
    • Examples of field types affected:
      • Temperature Units (i.e. "f", "C", "Mc")
      • Temperature Type (i.e. "world", "CORE", "fReEzInG_pOiNt")
      • Config Type (i.e. "toml", "JSON", "KubeJS")
      • Slot Type (i.e. "head", "CHEST", "Inventory")
  • The "class" parameter is no longer required when creating custom registries
  • ! Custom Cold Sweat registries are now officially unsupported in 1.18
    • This is because 1.18's registry loading system disallows initializing registries outside the standard time during mod loading
    • Because not all mods have been loaded yet at this stage, there is no guarantee that all registries will load successfully
  • Custom registries are now loaded during startup immediately after mods are loaded, instead of upon joining a world/server
  • Blocks which are affected by the "Cold Soul Fire" setting are now controlled by the "forge:soul_fire" tag ("c:soul_fire" in NeoForge)
    • Any blocks in this tag will have their temperatures inverted if the setting is enabled

Файлы

ColdSweat-2.4-b05b.jar(3.41 MiB)
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ColdSweat-2.4-b05b-sources.jar(2.51 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.4-b05b

Загрузчики

Forge

Версии игры

1.16.5

Загрузок

35

Дата публикации

2 нед. назад

Загрузил

MikulMikul

ID версии

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